[an error occurred while processing this directive]
Lighting help - http://www.doomworld.com Forums


Original message

geekmarine



cooljohn@birdmail.com
73147121
63.172.146.116

"Lighting help" , posted Sun 20 May 05:49user profileedit/delete messagepost reply


OK, here's my problem: I'm currently working on a level for Doom 2. It's coming pretty good architecturally, but I need some help with lighting. Does anyone know tips on how to make good lighting, or possible a tutorial? I know how to use lighting, I just can't use it effectively. I just need general tips, nothing specific or anything.

========================================
"They put doom maps in cereal?"
-Duke Nukem

Your BFG and Megasphere are no match for my puny pistol and lack of armor.

http://www.johnsweirdstuff.com

 


Replies:

Lüt
Albino Negro



toruonda@home.com
23065834
65.6.31.115

"Re(1):Lighting help" , posted Sun 20 May 15:03user profileedit/delete messagepost reply


I'm not much for explaining things, but if you wanna send me the WAD, I can try a few things and then you can see first-hand, decide if you like it or not.

---
You have been bothered by: Lüt
"Living Colour is my favorite black metal band."
www.doomworld.com/insanity
www.mp3.com/dyingcorpse
www.thebarnacle.f2s.com
AIM: Dying Corpse - SB4824 - XtbbTSzNyKw5sRB4 <-- Talk to me dammit!

 

Fanatic

marcpullen@mindspring.com
209.86.74.41

"Re(1):Lighting help" , posted Sun 20 May 10:38user profileedit/delete messagepost reply


Look at levels that have good lighting, and examine them in the game, and in your editor to see how they did it.

It's a combination of sector usage and proper light levels combined.

A good example is GothicDM and GothicDM2. There's a bazillion out there, but the best examples are plentiful.

-Marc
http://www.doomworld.com/fanatic

 

Lazer



-@-.com
24.218.49.65

"Re(1):Lighting help" , posted Sun 20 May 07:10user profileedit/delete messagepost reply


Well, first try picturing yourself really being there. Now where and how far would the light shine? Now try to do just that with the editor. You can also check out the "shadowcasting" tutorial on Doomworld for a trick you can use while trying to simulate dynamic lighting. Or you could try playing Requiem (map16 is a good example)

Current Projects:
Underworld
The Doom Down Under Website:
www.devin-afshin.com/DDU/DDUMain.htm