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 | "State table and code pointers? " , posted Mon 11 Jun 21:59
I have 2 questions.I have recently been messing with the code pointers in the state table (Or Frame table as it's called in DeHacked) and am wondering if there is a list of code pointers and w ... read more |
Someguy
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Replies (0)
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 | "Artist needed " , posted Mon 11 Jun 20:40
Hi, I'm looking for someone who want to help me to making a TC with edge engine, I have already begin the TC I'll maked 46 monsters, but I need help to create others, especially make a death frames fo ... read more |
Mew24
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Replies (0)
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 | "Maxed? " , posted Mon 11 Jun 19:58
Ok, I'm currently using Waded 1.83 for my level. When i pushed 'I', the statistics showed that my sectors are 230/330... Does that mean that i will not be able to build any more sectors after the 330 ... read more |
MarchWhelp
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 | "Totally F@#$ED-UP DeHackED Problem " , posted Mon 11 Jun 11:46
Ok, so I got DeHackEd all ready 2 go, but when I run it, all the fields on the right side of the screen say ERROR in red letters. And none of the sample patches work, and neither do my own. This nev ... read more |
HoJohnTitus
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Replies (2) Re(1):Totally F@#$ED-UP DeHackED Problem - Someguy Re(1):Totally F@#$ED-UP DeHackED Problem - Enjay
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 | "How do you uninstall Deepsea " , posted Mon 11 Jun 11:43
How do you uninstall Deepsea? Cuz it screwed all my wad files that all of them are needed deepsea for opening ... read more |
Cop999
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Replies (1) Re(1):How do you uninstall Deepsea - deepteam
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 | "lifts " , posted Mon 11 Jun 10:09
I am having trouble with lifts, I am currently using WadAuthor, and I go to make a lift I got to the linedef/sidedef properties, and I put what class of lift i want, and I go to play a map and the lif ... read more |
Stitches-OsC
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Replies (1) Re(1):lifts - Biffy
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 | "DeePsea new Windows HTML help file posted " , posted Sun 10 Jun 21:38:
A new Windows HTML style help file (.chm) is available for DeePsea. This type of Windows help file is a bit easier to navigate vs the "classic" help system and has some other advantages.Go to ... read more |
deepteam
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Replies (5) Re(1):DeePsea new Windows HTML help file post - Lüt Re(1):DeePsea new Windows HTML help file post - Enjay Re(2):DeePsea new Windows HTML help file post - deepteam Re(1):DeePsea new Windows HTML help file post - ReX Re(2):DeePsea new Windows HTML help file post - deepteam
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 | "sector tags " , posted Sun 10 Jun 14:20
I need to know the sector tags for doom/doom2 i need these to progress in my learning, I cant find any tag "lists" i just want to know numbers and what they do. ... read more |
stitches-osc
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Replies (2) Re(1):sector tags - ReX Re(1):sector tags - Fanatic
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 | "Is it possible to make a slope with wauthor " , posted Sun 10 Jun 11:55
I need to make a slope in a wad that it can run under ports of csdoom/zdoom/zdaemonso is it possible to make a slope with wauthor or wintex? How do i do it? ... read more |
Cop999
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Replies (4) Re(1):Is it possible to make a slope with wau - ReX Re(1):Is it possible to make a slope with wau - fragg Re(2):Is it possible to make a slope with wau - Cop999 Re(3):Is it possible to make a slope with wau - ReX
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 | "new WadAuthor? " , posted Sun 10 Jun 08:55
Phileosophos dropped outta sight a month ago. Has anyone heard how his new WadAuthor is coming?fragg ... read more |
fragg
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Replies (2) Re(1):new WadAuthor? - Arioch Re(2):new WadAuthor? - fragg
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 | "I want to know the special tags for Doom 2 " , posted Sat 9 Jun 19:33
Besides the 666(mancubus) and 667(commander keen) tags are their any other spcial tags. What i'm really looking for is a cyberdemon tag. Any thing would be appretiated. ... read more |
Hitmamta
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Replies (1) Re(1):I want to know the special tags for Doo - Mordeth
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 | "Bad Parameter Error Code ### " , posted Fri 8 Jun 17:39
what's that supposed to mean? Under what circumstances would it happen in wintex?Well, How do you fix this error? or how do you avoid to have it occured again? ... read more |
Cop999
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Replies (1) Re(1):Bad Parameter Error Code ### - Lazer
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 | "How to make slopes? " , posted Fri 8 Jun 06:55
I tried to make a slope, but ZDoom does not accept the 181 (or whatever the number is) number of line-special. I'm using the latest version of Zeth (and I'm running under DOS 6.22). Is there any DOS-b ... read more |
Da Snoop
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Replies (2) Re(1):How to make slopes? - deepteam Re(1):How to make slopes? - ReX
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 | "3d floors/slopes/domes " , posted Wed 6 Jun 12:34
First, is there a good, clear tutorial to making 3d floors for doom legacy?2nd, does legacy support slopes/domes? is there a tutorial?3rd is there a better editor than yadex for linux/ ... read more |
ninedigit
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Replies (8) Re(1):3d floors/slopes/domes - ninedigit Re(2):3d floors/slopes/domes - ReX Re(1):3d floors/slopes/domes - Lazer Re(2):3d floors/slopes/domes - ReX Re(3):3d floors/slopes/domes - Lazer read more
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 | "MIDI Music Class " , posted Sun 3 Jun 20:01
Some of you may have read an idea I had that's similar to the speed mapping classes held here at DOOM World, only oriented around music composition.The requirements are:1. A Sound Blas ... read more |
Fanatic
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Replies (7) Re(1):MIDI Music Class - MrHarmony Re(1):MIDI Music Class - Fanatic Re(2):MIDI Music Class - Lüt Re(1):MIDI Music Class - loser Re(2):MIDI Music Class - bitstate read more
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 | "Best port (zdoom etc.) for doom 1&2 " , posted Sun 3 Jun 10:55
this is just to find out what everyone likes best. Which of the specail "ports" (i think that what they call em anyways:) Like zdoom, and legacy, or boom. Personally i think legacy is bett ... read more |
Lord of Hatred
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Replies (4) Re(1):Best port (zdoom etc.) for doom 1&2 - Lazer Re(2):Best port (zdoom etc.) for doom 1&2 - kain Re(3):Best port (zdoom etc.) for doom 1&2 - Stphrz' Re(4):Best port (zdoom etc.) for doom 1&2 - NiGHTMARE
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 | "Question on moving pillars " , posted Sat 2 Jun 09:24
This should be a fairly trival thing but I can't seem to figure it. I'm working on a map where you start of in jail, and when you walk out of the jail I want some pillars to come down from the ceiling ... read more |
MD-Zero
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Replies (4) Re(1):Question on moving pillars - Lüt Re(1):Question on moving pillars - Jayextee Re(2):Question on moving pillars - Lüt Re(3):Question on moving pillars - MD-Zero
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 | "Making bullets real " , posted Sat 2 Jun 07:03
We've all played quake... well most of us. In quake when you fire nails, you can see them in the air. Any suggestions on how to do that with bullets? I can't seem to make them fast enough without t ... read more |
Epistax
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Replies (7) Re(1):Making bullets real - Hitmamta Re(2):Making bullets real - Epistax Re(1):Making bullets real - sirgalahadwizar Re(2):Making bullets real - Epistax Re(1):Making bullets real - Fanatic read more
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 | "Sorry " , posted Fri 1 Jun 14:03
Hey people. I see Doomworld removed my topic for getting a copy of Final Doom. I guess that some people might see that as piracy, as it is technically termed as that. I was just trying to help, as I'v ... read more |
Astewart41
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Replies (3) Re(1):Sorry - deepteam Re(1):Sorry - Fanatic Re(2):Sorry - Astewart41
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 | "Another Good texture Site " , posted Fri 1 Jun 07:29
Here's another good texture site:http://www.planetunreal.com/TextureUniverse/Check out those Roman textures. I am going to use those in my UT DM map I think. ... read more |
Wildman GOD ON EARTH
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Replies (3) Re(1):Another Good texture Site - ReX Re(1):Another Good texture Site - deepteam Re(1):Another Good texture Site - Lüt
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 | "Third DDF question... Fanatic? " , posted Thu 31 May 18:46:
I'm trying to add in edge support for Underworld. (I'm trying to make it branch off onto all the ports with slightly different versions for all the ports.) I've made a new weapon, anyone who has playe ... read more |
Lazer
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Replies (6) Re(1):Quick (I think) DDF question... PART TW - Astewart41 Re(2):Quick (I think) DDF question... PART TW - Lazer Re(3):Quick (I think) DDF question... PART TW - Fanatic Re(4):Quick (I think) DDF question... PART TW - Lazer Re(1):Quick (I think) DDF question... - Astewart41 read more
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 | "DeepSea newbie...? " , posted Thu 31 May 10:40
This is for anyone that can explain DeepSea to me. First off, I'm used to a really simple editor that I have (regrettably) been using most of the time I've been editing - DoomEd 4.2. It's prob ... read more |
Astewart41
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Replies (3) Re(1):DeepSea newbie...? - Davidoom Re(1):DeepSea newbie...? - deepteam Re(1):DeepSea newbie...? - ReX
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 | "psx doom special levels " , posted Wed 30 May 20:46
has ne one ever ported the psx doom and final doom non pc levels to pc? if so where can i git em i wanna play em ... read more |
diluted
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Replies (2) What's the point? - Astewart41 Re(1):psx doom special levels - Zeratul 982
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 | "Best zDoom editor? " , posted Wed 30 May 18:26:
I haven't edited doom levels for years, and all previous experience I had was with edmap 1.4, so, I'm a little out of the loop.Can anyone recomend a powerful zDoom editor that's as easy to use ... read more |
Dan37
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Replies (6) Re(1):Best zDoom editor? - ReX Re(2):Best zDoom editor? - Dan37 Re(2):Best zDoom editor? - fragg PRBooM or ZDooM? - ReX reply to rex - fragg read more
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 | "3D Floooooors " , posted Wed 30 May 15:18
If you know how to make them, please, tell me everything you know or if you know a good place where I can find some info, just write it down.Pablo D. ... read more |
pablod
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Replies (8) Re(1):3D Floooooors - Ebola Re(2):3D Floooooors - pablod Re(1):3D Floooooors - pablod Re(1):3D Floooooors - ReX Re(1):3D Floooooors - Wildman read more
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 | "mod help " , posted Wed 30 May 14:23
alright. I am making a mod. I have learned all the basics of maps editing and know lots about dehacked so i got almost everything done. The only prob is that i cant get new monsters sprites. It is ... read more |
Lord_of_hatred
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Replies (2) Re(1):mod help - ReX Re(1):mod help - Fanatic
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 | "Edge is acting weird ! " , posted Wed 30 May 02:50
As some of you (might) know, I'm working on a mod called Bone Match. It uses Edge (1.25 wip ofcourse). This version hasn't been released yet; but when a bullet hits the wall I've made it so it emits a ... read more |
ViperBoy
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Replies (5) Re(1):Edge is acting weird ! - Fanatic Re(2):Edge is acting weird ! - Fanatic Re(1):Edge is acting weird ! - footman Have to say it.... - Astewart41 Re(1):Have to say it.... - ViperBoy
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 | "XWE Question " , posted Tue 29 May 17:00
First, XWE is pretty nifty little program. I do have a question though. I figured out that I need to load the standard pnames and texture1 lumps from Doom and then add my new graphics to the pnames (o ... read more |
Wildman GOD ON EARTH
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Replies (7) Re(1):XWE Question - loser Re(2):XWE GIF and imports - deepteam Re(2):Another XWE Question - ReX Re(3):Another XWE Question - Espi Using Ctrl+u - ReX read more
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 | "Asylum Texture Wad " , posted Tue 29 May 16:50
I converted DethTex's asylum pics to Doom and created a texture wad. It should be in newstuff shortly. The file is asylum.zip. ... read more |
Wildman GOD ON EARTH
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Replies (4) Re(1):Asylum Texture Wad - Afterglow Re(1):Asylum Texture Wad - Wildman Re(1):Asylum Texture Wad - Zigmund Re(1):Asylum Texture Wad - Bitstate
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 | "how the fuck " , posted Tue 29 May 14:18
say the fuckin lindef is pointing one way how would i go about flippin it so it points another way (take note im usin deepsea)? ... read more |
diluted
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Replies (4) Re(1):how the fuck - deepteam Re(1):how the fuck - Fanatic Re(2):how the fuck - diluted Re(3):how the fuck - deepteam
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 | "new level on the way " , posted Tue 29 May 13:46
wuzzup yall..well finnally i got a decent level started (thanx to this deertag dude....thanx hell of a lot kick ass improvements)should be a while but i still got a whole hell of a lot to ... read more |
diluted
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 | "DDFCMPDM - A new project by myself " , posted Tue 29 May 10:36:
Hello people. I doubt any of you are aware of this by now, but my LIFETIME IN LIMBO project just crashed no thanks to DoomEd's faulty handling of the Watermap lump I was planning on using in my levels ... read more |
Astewart41
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Replies (1) Re(1):DDFCMPDM - A new project by myself - fragg
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 | "deepsea is the shit man " , posted Mon 28 May 14:06
deepsea is fucking awsome dude....hard as hell to figure out sumwhat but once you learn its nothin.....kick ass work deepteam ... read more |
diluted
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Replies (1) Re(1):deepsea is the shit man - deepteam
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 | "a weapon question " , posted Mon 28 May 10:46
ok, i had the idea of putting all my favourite weapons from various mods into one of my own for private enjoyment. When i'd finished it amounted to 40+ weapons. When i load the mod in EDGE though and ... read more |
pete the cheat
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Replies (6) Re(1):a weapon question - Fanatic Re(1):a weapon question - Lazer Re(2):a weapon question - pete the cheat Re(3):a weapon question - Lazer Re(4):a weapon question - pete the cheat read more
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 | "Wadauthor newbie help " , posted Sun 27 May 21:11:
I'm tryin to build my first WAD. Actually, I did, but I can't get it to run. Is it because I have Legacy installed? I don't know if Wadauthor craps out when it senses Legacy around. Is there a good WA ... read more |
DOMINUS FECIT
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Replies (3) Re(1):DeePsea instructions - deepteam Re(1):Wadauthor newbie help - Fanatic Re(1):Wadauthor newbie help - pming
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 | "Q about Wads " , posted Sun 27 May 19:24
Ok, I want to extract the textures from doom for use with some things i'm doing with quake and other levels...however, the wad program i've been using (wally) cannot open the doom wad type...What ... read more |
se7endeadlysinz
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Replies (5) Re(1):Q about Wads - ReX Re(1):Q about Wads - Fanatic Re(1):Q about Wads - loser Re(1):Q about Wads - pming Re(2):Q about Wads - se7endeadlysinz
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 | "New trick? " , posted Sun 27 May 09:48
I can lock a door with a bar in front of it, that needs to be lowered before the door actually opens. The bar is a 3d faked one, and the door DOES NOT open when you try and the bar is there.Is ... read more |
Jayextee
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Replies (8) Re(1):New trick? - Ebola Re(1):New trick? - stphrz' Re(2):New trick? - Jayextee Re(3):New trick? - Hitmamta Re(1):New trick? - Lüt read more
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 | "oh by the way " , posted Sat 26 May 14:48
if n e has n e like newbie tips for level editing plz let me know i cant fucking understand this shit man ... read more |
diluted
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Replies (7) Re(1):oh by the way - diluted DeePsea instructions - deepteam Re(2):oh by the way - Fanatic Re(2):oh by the way - Lazer Re(3):oh by the way - diluted read more
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 | "i need some help here man " , posted Sat 26 May 13:38
hey um i need sum help with sum probs im having on building this level....its pretty horrid...but not bad for a newbie 14 yr old...it has some errors. any one interested in helping me or maybe even ta ... read more |
diluted
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Replies (0)
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 | "A question about skies " , posted Sat 26 May 12:00
I know how to do a sky with sectors, but on some levels (eg. DooM 1 e1m1 The mountain sky, e2m1, e3m3, etc) they've got those skies that are wall textures I've studied the levels and tried somehow on ... read more |
MD-Zero
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Replies (7) Re(1):A question about skies - Wildman Re(1):A question about skies - Fanatic Re(1):A question about skies - Wildman Re(2):A question about skies - MD-Zero Re(3):A question about skies - Fanatic read more
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 | "Newbie help " , posted Sat 26 May 09:48
First off, I'm a newbie to these forums, not editing or Doom. The editor I've been always using Ed209 (I don't do Boom or stuff like that, just standard levels). I always edited on a separate compute ... read more |
kronchev
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Replies (8) Re(1):Newbie help - deepteam Re(2):Newbie help - Zigmund Re(3):Newbie help - deepteam Re(4):Newbie help - Espi Re(5):Newbie help - Jayextee read more
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