| | Preview | User | Replies | |
 | "I'll NEVA GIVE UP! :P - I need help w/ WinTex " , posted Thu 24 May 10:06
Yeah, I know, out of the fire an' into the frying pan. I need help with Wintex.. The last version I used of WinTex (Which was a LONG time ago) was so old I'm not sure if it even supported Hexen, or St ... read more |
Astewart41
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Replies (6) Using WinTex - ReX Re(1):I'll NEVA GIVE UP! :P - I need help w/ - loser Re(2):I'll NEVA GIVE UP! :P - I need help w/ - Wildman Re(3):I'll NEVA GIVE UP! :P - I need help w/ - Lüt Re(3):I'll NEVA GIVE UP! :P - I need help w/ - Zigmund read more
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 | "Texture Trick Using Paint Shop " , posted Thu 24 May 09:21:
I discovered a little trick on resizing graphics while working on the Gloom textures. You graphics gods out there probably already know this but I just discovered it. In Paint Shop Pro, increa ... read more |
Wildman GOD ON EARTH
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Replies (2) Re(1):Texture Trick Using Paint Shop - Enjay Re(2):Texture Trick Using Paint Shop - Wildman
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 | "Got it! The decission works! " , posted Thu 24 May 05:46
Hi, everybody!Some days ago I posted here a question: How to make the decission? (or something like that). I've figured out how to do it (I'm posting this here, because I think somebody may use it ... read more |
Da Snoop
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Replies (3) Re(1):Got it! The decission works! - Biffy Re(1):Got it! The decission works! - pming Re(2):Got it! The decission works! - Da Snoop
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 | "Thanx for replies! " , posted Tue 22 May 13:29
This isn't a question, but I would like to thank to following people: Lazer, loser, Wildman.Thanx for help, guys! I'll try it! Let's hope it will work... :-} ... read more |
Da Snoop
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Replies (1) Re(1):Thanx for replies! - Lazer
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 | "Gloom Texture Set " , posted Sun 20 May 17:16
I created a texture wad from the DethTex gloom textures. It's on cdrom called gloom.zip. Most of the textures converted over pretty well except for the flesh textures, and I'm not an artist so I just ... read more |
Wildman GOD ON EARTH
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Replies (4) Re(1):Gloom Texture Set - Afterglow Re(1):Gloom Texture Set - Fanatic Re(2):Gloom Texture Set - Wildman Re(1):Gloom Texture Set - Fanatic
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 | "music stuff " , posted Sun 20 May 13:52
I'm looking for some dude's who can compose midi's for Doom.If you know how to compose music and stuff, e-mail me and we can work something out.Pablo D.http://pablod.8m.com ... read more |
pablod
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Replies (0)
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 | "Lighting help " , posted Sun 20 May 05:49
OK, here's my problem: I'm currently working on a level for Doom 2. It's coming pretty good architecturally, but I need some help with lighting. Does anyone know tips on how to make good lighting, ... read more |
geekmarine
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Replies (3) Re(1):Lighting help - Lüt Re(1):Lighting help - Fanatic Re(1):Lighting help - Lazer
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 | "Cool Textures " , posted Fri 18 May 19:08
Visit http://users.nac.net/schwenz/index.html (DethTex) for some very nice texture sets. ... read more |
Wildman GOD ON EARTH
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Replies (5) Re(1):Cool Textures - Wildman Re(1):Cool Textures - flo mo Re(2):Cool Textures - ReX Re(1):Cool Textures - Fanatic Re(1):Cool Textures - Lüt
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 | "How to write a decission? " , posted Fri 18 May 08:32
I want to use two switches in a decission (if). For example: the player must flip main generator and then operate switch near pit to raise the bridge. If the player won't switch on the generator, the ... read more |
Da Snoop
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Replies (4) Re(1):How to write a decission? - Wildman Re(1):How to write a decission? - loser Re(2):How to write a decission? - Lüt Re(1):How to write a decission? - Lazer
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 | "I need some opinions.. " , posted Wed 16 May 10:43:
Guten Tag, and Wie Geht Es Ihnen? The help I need is not of a technical nature. It's that of a opinion-related one about my project. I need honest opinions, no matter how negative you may ... read more |
Astewart41
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Replies (3) Here's an idea.. - Astewart41 Re(1):Here's an idea.. - ViperBoy Re(2):Here's an idea.. - Astewart41
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 | "Slightly more WadEdit " , posted Wed 16 May 05:19:
A couple more comments on WadEdit:1. It would be nice to allow images to be exported (saved) as 256 color bitmaps. Currently, all images are automatically saved as 24 bit bmps (or as lumps). I ... read more |
ReX
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Replies (3) Re(1):Slightly more WadEdit - loser Re(2):Slightly more WadEdit - ReX Re(3):Slightly more WadEdit - loser
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 | "CONVERTING MAP->WAD??? " , posted Wed 16 May 05:02
Is there anyone who knows the converter of Build's MAP to Doom's WAD? If something like this exist, I can do whole level in Build and then add monsters and things and triggers in some classic 2D edito ... read more |
Hicks
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Replies (3) Re(1):CONVERTING MAP->WAD??? - Lord FlatHead Re(2):CONVERTING MAP->WAD??? - deepteam Re(3):CONVERTING MAP->WAD??? - Malevolent
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 | "Re: 3D Editor (Follow-up from TWO MONTHS AGO) " , posted Mon 14 May 11:05
(Follow-up from "3D Editor" EXACTLY two months ago from today, 3/14/01) It has been.... Two months exactly since one has replied to this post, and I'm not sure why I do so now, but I do belie ... read more |
Astewart41
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Replies (16) Re(1):Re: 3D Editor (Follow-up from TWO MONTH - Hicks Re(1):Re: 3D Editor (Follow-up from TWO MONTH - Astewart41 BTW: Does anyone care much, really? - MrHarmony Re(1):BTW: Does anyone care much, really? - Astewart41 Re(2):BTW: Does anyone care much, really? - MrHarmony read more
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 | "Damn! " , posted Mon 14 May 10:39
Hey people. It's been a while since I've been on here, but I need some help. It's a rather simple thing to do, I need someone to export Map01 of Doom2 to either a .map or other format so I can re-inse ... read more |
Astewart41
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Replies (3) Re(1):Damn! - Mordeth Re(2):Damn! - Tarin Re(2):Damn! - Astewart41
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 | "doom2 special editing questions. " , posted Sun 13 May 08:21
Hi There.I saw on one of the doom2 newsgroup a pic of a doom2 wad with a bridge crossing a little tunell I knwo this special feature isnt possible in regular doom2.If anyone knows on what port ... read more |
crazyjoe
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Replies (3) Re(1):doom2 special editing questions. - kronchev Re(1):doom2 special editing questions. - ReX Re(1):doom2 special editing questions. - Fanatic
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 | "wow. Wadauthor is super dooper " , posted Sat 12 May 21:34
OK, so WadAuthor's power and versatility is prolly old hat to you Veteran mappers, but what it did for this map-newby today, is "new" to me and purty awesome.......I have a big fancy Building ... read more |
fragg
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Replies (36) Re(1):wow. Wadauthor is super dooper - ReX Re(2):wow. Wadauthor is super dooper - fragg Re(3):PrBoom resolution question - Searcher Re(4):PrBoom resolution question - fragg Re(5):PrBoom resolution question - Searcher read more
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 | "New Things in Edge 1.25 " , posted Sat 12 May 05:40
I'm creating a mod for doom 2. I was wondering about this:If I create a new item in "things.ddf", how do I insert it into a level ? Can I do this using Deepsea or WadAuthor ??? ... read more |
ViperBoy
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Replies (2) Re(1):New Things in Edge 1.25 - tobester Re(1):New Things in Edge 1.25 - Fanatic
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 | "Things " , posted Thu 10 May 22:25
Hello! Yet another question from me...When you put Things in a level, you can set what difficulties they're on, whether they're deaf or not etc.How exactly is this information handled? ... read more |
SoulMuncha
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Replies (4) Re(1):Things - Wildman Re(2):Things - Lüt Re(1):Things - ReX Re(1):Things - Lüt
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 | "need an editor! please " , posted Thu 10 May 16:00
can anyone tell me about an free and easy to use editor for doom2 please ... read more |
alejandro
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Replies (2) Re(1):need an editor! please - ReX Re(1):need an editor! please - fragg
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 | "To Wildman " , posted Wed 9 May 17:35
Hey man. I sent u an email 'bout EDGE and never got a reply for months so i thought i'd see if you'd be hanging out here...Nywho, I was taking instructions on EDGE tricks from fanatic and eve ... read more |
Liam the Bard
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Replies (1) Re(1):To Wildman - Wildman
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 | "newbie question. " , posted Wed 9 May 01:09
i have used wad auithor a few times to fiddle with the stuff and figure it out.. now heres my prob. I wanna have a jungle like area where the player starts and as he walks it comes to an open field an ... read more |
longthongdoomer
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Replies (6) Re(1):newbie question. - SoulMuncha Re(1):newbie question. - ReX Re(1):newbie question. - Mordeth Re(1):newbie question. - loser Re(2):newbie question. - lazer read more
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 | "How do I... " , posted Tue 8 May 23:50
...make killing a monster do something in the level? I'm guessing I need to give the monster a trigger or something. The effect I'm referring to is like on E2M8 and E3M8 where killing the Cyberdemon\S ... read more |
SoulMuncha
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Replies (10) combining wads - Zigmund Re(1):How do I... - Astewart41 Re(1):How do I... - Lüt Re(1):How do I... - ReX Re(1):How do I... - Mordeth read more
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 | "My status of late " , posted Tue 8 May 19:07
Hi there. I'm writing in response to a recent posting asking "wuzzup" with me. Well, "whuzzup" here is that my ISP is putting the screws to me. Covad seems to think that the best way to inculcate cust ... read more |
Phileosophos
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Replies (11) Re(1):My status of late - ReX Re(2):My status of late - Wildman Re(3):My status of late - Lüt reply to LUT.... - fragg Re(1):reply to LUT.... - Lüt read more
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 | "best editor?? " , posted Tue 8 May 18:28
which editor do you recommend the most??? ... read more |
killtheclaypara
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Replies (2) Re(1):best editor?? - Following up to DT - Astewart41 Re(1):best editor?? - deepteam
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 | "How do i upload WADs to cdrom.com?? " , posted Tue 8 May 14:21
hmm, i think this question was asked often enough ...but okay, please tell me what i have to do, when i upload my wad ...btw:i have no special programm, and i think it also possible wi ... read more |
Crym01
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Replies (3) Re(1):How do i upload WADs to cdrom.com?? - Crym01 Re(1):How do i upload WADs to cdrom.com?? - Lazer Re(2):How do i upload WADs to cdrom.com?? - Crym01
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 | "Inconsistency in DooM, DooM II " , posted Mon 7 May 17:35
The DooM and DooM II menu includes these four menu items:New game (M_NGAME)Options (M_OPTION)Load game (M_LOADG)Save game (M_SAVEG)When any one of the above is selected, a ... read more |
loser
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Replies (1) Re(1):Inconsistency in DooM, DooM II - bobo
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 | "A cry for help " , posted Mon 7 May 04:01
If anyone knows WAD file structure very well and could take a look at a file I have, I would be most grateful. It's a large episode (9 big levels, and damn good fun if I may say so myself) I made for ... read more |
Azmogeddon
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Replies (10) Re(1):A cry for help - Azmogeddon Reconstructed file - loser Re(1):Reconstructed file - Azmogeddon Re(2):Reconstructed file - loser Re(3):Reconstructed file - deepteam read more
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 | "nodebuilders " , posted Sun 6 May 20:58:
I've been implementing special effects in an old level I made, but I'm getting problems. I'm using WadAuthor to make the level, and bsp v5 for nodebuilding. What's happening is that the finished level ... read more |
SoulMuncha
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Replies (4) Re(1):nodebuilders - Mordeth Re(2):nodebuilders - SoulMuncha Re(2):nodebuilders - Dashiva Re(3):nodebuilders - Dashiva
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 | "EDGE Colormap help " , posted Sat 5 May 14:06
I'm pretty sure I'm becoming annoying with my constant EDGE help needs, but I think it'll pay off once I get the hang of it.I took a look at the Colmap.ddf docs for EDGE, but I'm totally confu ... read more |
Astewart41
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Replies (1) Re(1):EDGE Colormap help - Wildman
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 | "WadEdit and more WadEdit " , posted Fri 4 May 07:03
Noticed that you fixed something as recently as yesterday. Cool.I just got around to opening Duke 3D with EXWE, and I like it. I currently use Wally to extract graphics from DN3D, but Wally on ... read more |
ReX
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Replies (3) Re(1):WadEdit and more WadEdit - Enjay Re(1):WadEdit and more WadEdit - sirgalahadwizar Re(2):WadEdit and more WadEdit - loser
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 | "I have decided too.... " , posted Thu 3 May 23:35
i found several "aliens tc" on ftp.cdrom.com and i wished to play that one where you staart with a m56 smart gun..but i have doom2 but i could play one called "avptc.zip" and i like it but there were ... read more |
longthongdoomer
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Replies (3) Re(1):I have decided too.... - Lazer Re(2):I have decided too.... - longthongdoomer Re(3):I have decided too.... - lazer
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 | "Off topic, but... " , posted Thu 3 May 22:44
...does anyone here have experience with making Half-Life levels with WorldCraft? I want to try making HL levels, and I want to know the similarities between the design process (I mean, Doom has lined ... read more |
SoulMuncha
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Replies (3) Re(1):Off topic, but... - Espi Re(1):Off topic, but... - Wildman Re(2):Off topic, but... - SoulMuncha
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 | "New DeePsea 11.01 tools are done " , posted Thu 3 May 09:37:
It took me a bit longer than I intended, but all the new Texture and PWAD tools are finished. There are NO limits to any of these tools. Hope you have as much fun as I did making instant textures from ... read more |
deepteam
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Replies (5) Thanks for the feedback - deepteam Balls! - Enjay Re(1):New DeePsea 11.01 tools are done - ReX Re(1):New DeePsea 11.01 tools are done - fragg Re(1):New DeePsea 11.01 tools are done - Wildman
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 | "I don't think this can be done, but... " , posted Wed 2 May 17:05
...I'll ask anyway.Basically, I want a room full of corpses. Not decorative ones, but ready-made fodder for an Archvile to resurrect.There are two ways I thought of doing this, which w ... read more |
Jayextee
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Replies (6) Re(1):I don't think this can be done, but... - Enjay Re(1):I don't think this can be done, but... - Mordeth Re(1):I don't think this can be done, but... - Lazer Re(2):I don't think this can be done, but... - SoulMuncha Re(2):I don't think this can be done, but... - ReX read more
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 | "odd " , posted Wed 2 May 13:57
in the main page, it says only 2 posts for the editing forum, must be a glich ... read more |
SaGa
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Replies (2) Re(1):odd - Linguica Re(2):odd - SaGa
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 | "THE BARREL DAY!!! " , posted Wed 2 May 05:01
today i had a real LOL-idea :))i will first finsh my E1M1 DM Level, and then i will start creating another WAD ... i will not tell you too much about it now, but it has to do with barrells ... read more |
Crym01
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Replies (0)
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 | "EDGE DDF Help? " , posted Tue 1 May 13:52
Hey. This is for all people who are familiar with how to edit DDF files for EDGE. I'm confused as to where I need to put the PATH_FOLLOW line in Things.ddf, can someone help? Also, is it possible to m ... read more |
Astewart41
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Replies (7) Re(1):EDGE DDF Help? - Fanatic Re(2):EDGE DDF Help? - Astewart41 Re(3):EDGE DDF Help? - Fanatic Re(1):EDGE DDF Help? - sirgalahadwizar Re(2):EDGE DDF Help? - Fanatic read more
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 | "Wanted: graphics artist " , posted Tue 1 May 05:23:
So, we need graphics artist for our Doom2/ZDoom mod. Zombie Slayer. If you can draw monsters and weapons and all around gfx for doom, join us.If you can do that.. send e-mail or reply to this ... read more |
yartz
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Replies (3) Re(1):Wanted: graphics artist - ReX Re(1):Wanted: graphics artist - sirgalahadwizar Re(2):Wanted: graphics artist - yartz
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 | "How do I ? " , posted Mon 30 Apr 18:28
When I have completed a WAD how do I transform it into a .ZIP file?Thanks. ... read more |
flo mo
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Replies (2) Re(1):How do I ? - Fanatic Re(1):How do I ? - Zeratul 982
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 | "Mirrors? " , posted Mon 30 Apr 16:42
The zdoom KB mentions mirror walls. The explanation in the KB consisted of only phrases such as "it's really easy!". It mentions some special value, then gives an example wad.I cannot get th ... read more |
Epistax
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Replies (5) Re(1):Mirrors? - Wildman Re(2):Mirrors? - sirgalahadwizar Re(3):Mirrors? - Enjay Re(2):Mirrors? - Epistax Re(3):Mirrors? - Wildman
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 | "Jumping, step size, look up/down etc... " , posted Mon 30 Apr 03:07
I'm having some trouble making up my mind here.ZDoom supports jumping, look/aim up/down etc, and so do some other source ports. Fine, having practiced 3D deathmatch in Quake III Arena some, I ... read more |
MrHarmony
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Replies (3) Re(1):Jumping, step size, look up/down etc... - Wildman Re(2):Jumping, step size, look up/down etc... - MrHarmony Re(3):Jumping, step size, look up/down etc... - Lazer
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 | "Tags\flags " , posted Sun 29 Apr 23:35
(In case it helps, I use WadAuthor and bsp)I'm realatively new to Doom editing, and I've been reading through the special effects tutorials. With the boom bit, it referrs to sector flags and s ... read more |
SoulMuncha
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Replies (6) Re(1):Tags\flags - Mordeth Re(1):Tags\flags - ReX Re(2):Tags\flags - SoulMuncha Re(3):Tags\flags - Wildman Re(4):Tags\flags - deepteam read more
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 | "Fake 3D bridges (Yo, Lazer...) " , posted Sun 29 Apr 20:22:
I got a bridge working on Magma Fortress, map18 on SS, but only half of the trick is done. Now I'm trying to set it up so you can walk over AND under it. How do I set up the required dummy sectors? ... read more |
Zeratul 982
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Replies (4) Re(1):Fake 3D bridges (Yo, Lazer...) - Lazer Re(2):Fake 3D bridges (Yo, Lazer...) - Zeratul 982 Re(3):Fake 3D bridges (Yo, Lazer...) - Lazer Re(4):Fake 3D bridges (Yo, Lazer...) - Mordeth
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 | "how do you create skins? " , posted Sun 29 Apr 17:23:
does anybody know how to create a skin wad?I have wintex 4.3 and i dont know how to make skins on that editor ... read more |
ml16355
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Replies (0)
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 | "New ZDoom Knowledge Base " , posted Sun 29 Apr 13:15
I have finished the updated version of the ZDoom KB (was the ZDoom Tech Reference) and uploaded it to CDROM. Currently there are 76 tutorials with sample levels covering most of the ZDoom specific spe ... read more |
Wildman
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Replies (1) Re(1):New ZDoom Knowledge Base - Wildman
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 | "Converting Doom Maps? " , posted Sun 29 Apr 05:26
is it possible to convert (Ultimate) Doom to Doom 2 ... and Doom 2 to Final Doom ... or Doom to Final Doom ...??if yes, what do i need for this?? ... read more |
Crym01
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Replies (5) Re(1):Converting Doom Maps? - Crym01 Re(1):Converting Doom Maps? - Zigmund Re(1):Converting Doom Maps? - deepteam Re(1):Converting Doom Maps? - Astewart41 Re(2):Converting Doom Maps? - SoulMuncha
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 | "copyrighting a new trick? " , posted Sun 29 Apr 04:25
I have invented a new trick where a weapon rests over the player's head but he can't get it. He can walk under it without problem with out picking it up but to get it he has either to get high enough ... read more |
ryg1604
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Replies (6) Re(1):copyrighting a new trick? - Mordeth Re(2):copyrighting a new trick? - Lazer Re(3):copyrighting a new trick? - ViperBoy Re(4):copyrighting a new trick? - Lazer Re(5):copyrighting a new trick? - ryg1604 read more
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 | "Water under floor illusion? " , posted Sun 29 Apr 01:10
I guess most of you have seen that Doom or Doom II level where you exit by jumping down a hole in the floor, through which you can see the sky. (Can't be arsed to browse the maps to figure out which o ... read more |
MrHarmony
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Replies (3) Re(1):Water under floor illusion? - SoulMuncha Re(1):Water under floor illusion? - Lazer Re(2):Water under floor illusion? - MrHarmony
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 | "Modified DOOM 2 Levels for ZDaemon! " , posted Sat 28 Apr 17:15
Next week (i hope so) i will complete my modified E1M1 Level ...okay ... today i played ZDeamon and i thought some Doom2 Levels are not very good for Deathmatch Mode ...so what do you ... read more |
Crym01
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Replies (2) Re(1):Modified DOOM 2 Levels for ZDaemon! - MrHarmony Re(2):Modified DOOM 2 Levels for ZDaemon! - deepteam
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 | "DeepSea Bug " , posted Sat 28 Apr 09:11
deepsea (10.21) always crashes when i do the following ... ahm ... things:1.) i mark 2 or more sectors2.) rightclick3.) i change something4.) i press ok5.) CRASHbtw: read more |
Crym01
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Replies (1) Re(1):DeepSea Bug - deepteam
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 | "Question for Loser " , posted Sat 28 Apr 08:09
Hey Loser since you guided me to getting wad author to use for an editor I have another question I wanted to ask that you might know the answer to.How do I add a texure to the front of a edge that ... read more |
flo mo
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Replies (3) Re(1):Question for Loser - Jayextee Re(2):Question for Loser - flo mo Re(3):Question for Loser - Jayextee
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 | "Deepsea Help " , posted Fri 27 Apr 15:40
when i am editing linedefs in deepsea, the linedef types sometimes start with these things: W1 WR S1 ... read more |
baronkiller
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Replies (2) Re(1):Deepsea Help - Lüt Re(1):Deepsea Help - Lazer
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 | "Changing monster AI " , posted Fri 27 Apr 12:58
I would like to change the AI of the monsters to make them attack eachother without provocation, amongst other things. Also, I would like to make certain monsters only attack when attacked, and others ... read more |
Bubba
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Replies (5) Re(1):Changing monster AI - Firebrand Re(1):Changing monster AI - Test-0 Re(2):Changing monster AI - Epistax Re(1):Changing monster AI - Epistax Re(1):Changing monster AI - Stphrz
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 | "Problem " , posted Thu 26 Apr 08:35:
OK, at the moment I am working on a level with similar architecture to something I saw in Quake 2 (a section near the start where there were two floors and girders on the upper floor going over the lo ... read more |
pete the cheat
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Replies (1) Re(1):Problem - Fanatic
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 | "Conversion Question " , posted Wed 25 Apr 13:59
how do i convert zdoom maps to vanilla doom maps? and easy way then i could go back and edit slants to stairs and so forth?Thanks ... read more |
efreeze
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Replies (3) Re(1):Conversion Question - deepteam Re(2):Conversion Question - efreeze Re(3):Conversion Question - deepteam
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 | "Help with editors " , posted Tue 24 Apr 18:06
First of all I am totally new at making my own doom levels, but I would like to learn how to make levels of my own doing.Could anyone tell me of a good windows based editor that is good for a newb ... read more |
flo mo
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Replies (2) Re(1):Help with editors - loser Re(2):Help with editors - flo mo
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 | "We need GOOD Doom level designers " , posted Tue 24 Apr 13:18
HiWe are developing a Doom style game for GBAdvance and we urgently need good Doom level designers to create some of the levels for the game. The editor you would need to use is DeepSea.read more |
richardgs2
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Replies (1) Re(1):We need GOOD Doom level designers - Astewart41
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 | "Triggers not working " , posted Tue 24 Apr 05:59
I am designing a very big DOOM I level. It is almost finished. I now found out that some (4 out of 170) walking and switching triggers do not work when I run the game with monsters. The same triggers ... read more |
ryg1604
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Replies (3) Re(1):Triggers not working - Fanatic Re(1):Triggers not working - Mordeth Re(2):Triggers not working - ryg1604
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 | "I still have trouble with ambient sounds " , posted Tue 24 Apr 05:12
I've tried what Linguica told me, but it doesn't work. I don't know whether the problem is in my system, because I'm playing ZDooM under DOS 6.22 with the "zdoomdos" executable. I can't hear the music ... read more |
Da Snoop
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Replies (1) Re(1):I still have trouble with ambient sound - Enjay
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 | "Beta testers.. WANTED! " , posted Mon 23 Apr 20:06
Guten Tag and Bienvenue Le Doomworld (?? I think?), I am as of now working on my Doom 2 project. I am using multiple editors for it, (DoomEd mainly for level design), DoomCad 6.1 (Add EDGE special ext ... read more |
Astewart41
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Replies (2) Re(1):Beta testers.. WANTED! - Lazer Re(2):Beta testers.. WANTED! - Astewart41
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 | "i can;t even get wintex to work " , posted Mon 23 Apr 15:58
i try to make a new wad it comes up with error i try to copy sprites over, all i can say is everything in my program don't work allays some error about either cannot edit main wad or main wad not foun ... read more |
Walshman
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Replies (3) Re(1):i can;t even get wintex to work - Lazer Re(2):i can;t even get wintex to work - Lazer Re(2):i can;t even get wintex to work - Walshman
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 | "Zdoom Help " , posted Mon 23 Apr 14:03
how come when i use the SETFADE thing, it never works or is always in a shade of black w/ a tint of red?? HELP ... read more |
baronkiller
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Replies (1) Re(1):Zdoom Help - Lazer
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