Original message
| Lord FlatHead  lordflathead@yahoo.com 112071624
| "For those who never leave the General forum" , posted Mon 28 May 10:19  
OK, there's probably a lot of people who are sick of me and my homepage already, but to the folks that don't know me because they don't spend much time in the Doom3 forum, here it is :
I have a homepage about Doom 3 (and a bit about the original Doom) at http://lordflathead.doomcenter.com . It's got a few little articles of mine (including a new one uploaded today about id Software), an article on realistic weapons by deadnail, and a big article about Doom 3's technology, written by Zaldron. That last one has gotten quite a bit of attention, and has showed up at Stomped, VoodooExtreme, numerous Doom sites and other places. If you haven't read it yet, now is the time.
Alright, I guess I better justify this shameless self-promotion with an actual comment about Doom... ehmm...
Alright, a question : in what areas did Duke Nukem 3D triumph over Doom, and in what areas did Doom triumph over Duke Nukem 3D ?
-- "Well... I like to think I'm pretty good at what I do." -- John Carmack
http://lordflathead.doomcenter.com
| | Replies:
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| Jon  jon@oh.no.not.another.god.damn.doom.tc +communism
| "Re(1):For those who never leave the General f" , posted Mon 28 May 11:11  
* Jon points at the FAQ
-- Jonathan Dowland http://jon.alkali.org/
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| | Arioch News Bitch  arioch@doomworld.com 6876616
| "Re(2):For those who never leave the General f" , posted Mon 28 May 11:24  
Leave him alone. Unlike some others whose names I won't mention, his page is interesting and useful.
--------------------- Arioch ArioCult(tm) church Ariochville Tennessee http://arioch.despayre.ath.cx/ariocult/
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| | Jon  jon@oh.no.not.another.god.damn.doom.tc +communism
| "Re(3):For those who never leave the General f" , posted Tue 29 May 11:03  
so now the strength of the rules applied are proportional to your observed lameness?
-- Jonathan Dowland http://jon.alkali.org/
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| | Linguica Doomworld webmaster  linguica@doomworld.com 831722
| "Re(4):For those who never leave the General f" , posted Tue 29 May 12:21  
Yes.
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| | Jon  jon@oh.no.not.another.god.damn.doom.tc +communism
| "Re(5):For those who never leave the General f" , posted Tue 29 May 12:42  
l33t
-- Jonathan Dowland http://jon.alkali.org/
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| | Stphrz'  stphrz@yahoo.com Nah...
| "Re(6):For those who never leave the General f" , posted Tue 29 May 15:20  
Ya, but that doesn't help you any though! =]
heh. ;)
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| deadnail A Happy Republican  deadnail@yahoo.com 4957448
| "Re(1):For those who never leave the General f" , posted Mon 28 May 10:40  
Well I can't wank again this quick so I'll just answer your question.
Duke Nukem 3D Wins: -Better engine (Slopes, doors, colored lights, interactivity) -Better sound engine (I love that reverb effect in tunnels) -Longer game with more intricate level design -Better textures
Doom Wins: -The game is more fun -The game has more of a feeling, a more established location -Better and more varied enemy design -User levels are better handled (no duplicate tiles014.art)
Both games lose: -The bosses are a joke at best
Lemme also add that I would like a Doom Source Port with an editor that will let me do texturing like I can in Build! I want to see it as I lay it down, and just mess with some keys to adjust lighting, flipping, scrolling, alla that funky stuff. It's high time we have it in Doom, dammit.
_____________ ____ ___ __ _ http://www.deadnail.f2s.com "Call your damnable hunt. We shall see whom I drag screaming to hell with me."
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| | Cacodemon Leade Free Hissy  gauthier.home@sympatico.ca Yeah Right!
| "Re(2):For those who never leave the General f" , posted Mon 28 May 18:43  
Yeah, I just saw Ugh-Zan take the Spider Mastermind, the Baphomet, and the Cycloid Emperor and he has drop-kicked them.
------ Gentleman I am pain. - Pinhead from Hellraiser 4: Bloodline Asking or Offering Warez is strictly prohibited. Last warning for you -red. - Mordeth ...And fetch me another damn Martini! - Rubilacxe
Online Strategy guide coming soon!
Creator of Cacodemon Squad and updater of Geek DOOM 2 (Soon there will be versions of Geek DOOM 2 for Final DOOM)
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| | Arioch News Bitch  arioch@doomworld.com 6876616
| "Re(2):For those who never leave the General f" , posted Mon 28 May 10:45  
The BUILD engine rules. I remember running it perfectly at 800x600 on a P166...
--------------------- Arioch ArioCult(tm) church Ariochville Tennessee http://arioch.despayre.ath.cx/ariocult/
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| | GavinJCD  GavinJCD@oceanfree.net 93055606
| "Re(3):For those who never leave the General f" , posted Mon 28 May 11:33  
Yeh I didn't find any other engine in that era that did high resolutions so well.
Regards Gavin J. C. Doherty
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| | deadnail A Happy Republican  deadnail@yahoo.com 4957448
| "Re(3):For those who never leave the General f" , posted Mon 28 May 10:49  
Damn, I know! ZDoom already uses a piece of it for the slopes... they should take the texturing bit too! I want to be able to view my map in a perfect 3D preview and ajust all my textures EXACTLY like I want them, not hopping from editor to adjust a number or two, then back to Doom to see if it worked. Don't you agree?
_____________ ____ ___ __ _ http://www.deadnail.f2s.com "Call your damnable hunt. We shall see whom I drag screaming to hell with me."
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| | amanichen  amanichen@yahoo.com
| "Re(4):For those who never leave the General f" , posted Mon 28 May 15:17  
The serious sam editor updated the level as you add textures and lights, and you can view it in 3d from any location, or play the level right in the editor.
________________________________________ Occupation: ...dumb guy with big axe. ___________ Maybe you can help me -- I STAB PEOPLE!
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| | Arioch News Bitch  arioch@doomworld.com 6876616
| "Re(5):For those who never leave the General f" , posted Mon 28 May 16:17  
Sounds elite. Too bad the game itself kinda blows.
--------------------- Arioch ArioCult(tm) church Ariochville Tennessee http://arioch.despayre.ath.cx/ariocult/
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| | Disorder WAHH CHANGE MY TITLE  enter@softhome.net 27436321
| "Re(4):For those who never leave the General f" , posted Mon 28 May 11:04  
quote: Don't you agree?
...
Yes I do !! I remember building levels with discotheques and restaurants with the BUILD-editor. That was sooooo easy. Man, wouldn't it be nice if Doom3-editing would be just as easy?
______________________________________ _______ ____ __ _ _ _ ||| "...Go ahead and leave. See if I care. (Press Y to quit to dos)" |||
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| | deadnail A Happy Republican  deadnail@yahoo.com 4957448
| "Re(5):For those who never leave the General f" , posted Mon 28 May 11:13  
Yeah, but we'll probably need fourteen college degrees to make a single BOX in that fucking engine, and I'll bet it'll take fifteen hours for that fucking box to compile.
_____________ ____ ___ __ _ http://www.deadnail.f2s.com "Call your damnable hunt. We shall see whom I drag screaming to hell with me."
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| | Lord FlatHead  lordflathead@yahoo.com 112071624
| "Re(6):For those who never leave the General f" , posted Mon 28 May 11:30  
quote: Yeah, but we'll probably need fourteen college degrees to make a single BOX in that fucking engine, and I'll bet it'll take fifteen hours for that fucking box to compile.
...
First off, stop whining about mapping being so complicated. It's not.
And second, Doom3 maps will take a lot less time to compile than Quake 3 Arena. Slipped your mind ?
-- "Well... I like to think I'm pretty good at what I do." -- John Carmack
http://lordflathead.doomcenter.com
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| | TheEternalVile  koolerdude3000@yahoo.com 109293263
| "Re(7):For those who never leave the General f" , posted Mon 28 May 13:02  
Its not hard its just that Doom map editors crash alot. DN3D's Build crashes, but it's very rare.
________________________________________ Flames all around...... No hope in sight...... Get ready to DIE!!!!
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| | deadnail A Happy Republican  deadnail@yahoo.com 4957448
| "Build crashes? RARE?!?!!?" , posted Mon 28 May 13:15  
Bloody hell, I can't use Build for longer than 5 minutes without it crashing on me. I get all kinds of weirdo errors in it too.
I make a box, with some vertices on the sides so I can join things later.
I make a box inside this box, and alt-s it so it's red. Now I go into the 3D editor and tint it lighter.
I go back to 2D and join the vertices so it's like I have a beam of light across the floor.
I play my little creation and that lighted sector is only visible from the west side... from the east it blinks in and out incessantly.
Build also crashes when I try to make more than 3 sectors inside of an existing sector.
Oh well, it still beats the fuck out of Worldcraft!
_____________ ____ ___ __ _ http://www.deadnail.f2s.com "Call your damnable hunt. We shall see whom I drag screaming to hell with me."
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| | Stphrz'  stphrz@yahoo.com Nah...
| "Re(1):Build crashes? RARE?!?!!?" , posted Mon 28 May 13:34  
I hope you are running build in Dos. It don't like Windows...
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| | deadnail A Happy Republican  deadnail@yahoo.com 4957448
| "Re(2):Build crashes? RARE?!?!!?" , posted Mon 28 May 13:41  
Then guess what? I don't like Build.
I got too much shit on this P3 that I like to keep running to trap myself into the monoexecutional monopoly of the disk operating system.
_____________ ____ ___ __ _ http://www.deadnail.f2s.com "Call your damnable hunt. We shall see whom I drag screaming to hell with me."
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| | Arioch News Bitch  arioch@doomworld.com 6876616
| "Re(3):Build crashes? RARE?!?!!?" , posted Mon 28 May 13:45  
Hurrah!
--------------------- Arioch ArioCult(tm) church Ariochville Tennessee http://arioch.despayre.ath.cx/ariocult/
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| | deadnail A Happy Republican  deadnail@yahoo.com 4957448
| "Yeah, no shit" , posted Mon 28 May 13:48  
Fuck... I have a USB trackball, I couldn't even use that in DOS for God's sake... and Build relies on the pointing device quite a helluva lot.
Dos... pbbst. What the hell is this, 1992? There are better ways to do things. I'd sooner go into a Linux OS than DOS nowadays.
_____________ ____ ___ __ _ http://www.deadnail.f2s.com "Call your damnable hunt. We shall see whom I drag screaming to hell with me."
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| | deadnail A Happy Republican  deadnail@yahoo.com 4957448
| "Re(7):For those who never leave the General f" , posted Mon 28 May 11:46  
"First off, stop whining about mapping being so complicated. It's not."
I can Doom and Duke map easily. I can't even figure out one of those fucking Quake or Unreal editors, and every time I try a fucking tutorial they skip a step or three or there's some other huge mistake and NOTHING HAPPENS.
"And second, Doom3 maps will take a lot less time to compile than Quake 3 Arena."
Whoopee, the lightmaps won't be necessary anymore. The VIS compile times will still be there I'm certian.
_____________ ____ ___ __ _ http://www.deadnail.f2s.com "Call your damnable hunt. We shall see whom I drag screaming to hell with me."
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| | Disorder WAHH CHANGE MY TITLE  enter@softhome.net 27436321
| "Re(6):For those who never leave the General f" , posted Mon 28 May 11:24  
That would absolutely suck. I would like to hear Zaldron's opinion about Doom3-level-editing just to be sure though ;)
/me calls for Zaldron
______________________________________ _______ ____ __ _ _ _ ||| "...Go ahead and leave. See if I care. (Press Y to quit to dos)" |||
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