Original message
| Hellbent  jasonr@berkshire.net
| "Some editing tips." , posted Sun 3 Jun 22:13  
Couple things I've discovered in my years of editing. One I discovered recently I will not disclose until a later date. The other isn't too spectacular, but if you weren't aware of it, it might provide you with some new ideas for a level. If you make a hallway that is outside of the level with an imp in it and at the end of the hallway there is a door, but right before the door is a pit that's floor is rising to meet highest adjacent floor and the sector that is a door at the end of this hallway is also a door inside the level: this allows you to have doors opening and closing at random and does not requir an advanced source port.
If that made less sense than my signature, please reply and I will try to clarify.
________________________________________ It is so precious and philanthropic to be a sedge and falcon burrower and scale the mountain walls by way of moonlight.
The warning that I received... you may take it with however many grains of salt you wish -- that the brown acid that is circulating around this is not specifically too good. Uhh... it's suggested that you do stay away from that. Of course it's your own trip so be my guest... but uh please be advised that there is a warning around that one ok?
Are we having fun yet?
| | Replies:
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| Zeratul 982  topaz9_82@hotmail.com 69244930
| "Re(1):Some editing tips." , posted Mon 4 Jun 14:10  
Yeah I get it:
The imp or whatever it's going to be will be trapped in that "dummy room" and will trigger the door. (Let's say the door is sector #1) Another door in the level itself has the same sector number, and when the monster opens the door, the door in the main part of the level will open as well.
Good idea, but what will its purpose be? Why would you want a door that opens at random (if it works correctly)?
______ _____ ____ ___ __ _ __ ___ ____ _____ ______ Wads currently working on: "Stone Stratagems" - Map18 Check out my work: ftp://doom:doom@doom.wrong.button.com/wads/zeratul 982
Ph33r 7h3 gr33n c4c0...
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| | Katgut  tathetriam@aol.com 47.433333331
| "Re(2):Some editing tips." , posted Mon 4 Jun 14:15  
quote: Good idea, but what will its purpose be? Why would you want a door that opens at random (if it works correctly)?
...
To annoy the hell out of the player?
Return To Phobos, E1M5 - the sticky door. Much more fun.
Combine that with this and... uh... yeah.
--------- Anything mentioned on the side of this post or above this post is the opinion only of Doomworld and not of the author. Suck it down folks! "Hey Ron! Can we say 'fuck' in this game?"
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| Tobester  Tobester666@yahoo.com 107614625
| "Re(1):Some editing tips." , posted Sun 3 Jun 22:42  
FIX IT RETARD I DON'T UNDERSTAND MY LITTLE HEAD HURTS MOMMY!
Go check out my Doom II TC! www.Geocities.com/tobester666/ DO IT NOW
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| | Hellbent  jasonr@berkshire.net
| "Re(2):Some editing tips." , posted Mon 4 Jun 06:56:  
lol
Ok... You make a dummy hallway. This hallway has a door in it. There is nothing behind the door except 24 length stretch of hallway. So you got a hallway, a door and then the hallway ends. The sector that is a door in this hallway is the *same* sector as a door in the real level. So whenever the imp walks into the door, the door opens inside the level for no seemingly explicable reason.
The purpose of the pit is to allow a delay before the imp starts opening the "possessed" door. Let's say you want to make a secret door open four minutes and 32 seconds into the level. You can do this, or at any specific time you want it to start opening. Just make a really deep pit in the imp hallway before the door. Have a linedef make the pit start rising. When the pit reaches the height of the adjacent floors, the imp will be able to open the door.
To make the imp active, just make the sector he is in (the hallway) the same sector as a sector in the level, since everything in entire sectors get awoken when gun shot is fired.
'Head still hurt?
________________________________________ It is so precious and philanthropic to be a sedge and falcon burrower and scale the mountain walls by way of moonlight.
The warning that I received... you may take it with however many grains of salt you wish -- that the brown acid that is circulating around this is not specifically too good. Uhh... it's suggested that you do stay away from that. Of course it's your own trip so be my guest... but uh please be advised that there is a warning around that one ok?
Are we having fun yet?
[this message was edited by Hellbent on Mon 4 Jun 07:00] |
| | Katgut  tathetriam@aol.com 47.433333331
| "Re(3):Some editing tips." , posted Mon 4 Jun 08:08  
If the door butts right up against the pit, the imp will be able to open it at all times if it thinks the player is on the other side.
But this is nothing compared to my use of void space as a monster cache... :->
And yes, my head still hurts, but that's not because of you.
I HATE STREP THROAT
--------- Anything mentioned on the side of this post or above this post is the opinion only of Doomworld and not of the author. Suck it down folks! "Hey Ron! Can we say 'fuck' in this game?"
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| | Lüt Albino Negro  toruonda@home.com 23065834
| "Re(4):Some editing tips." , posted Mon 4 Jun 17:23  
quote: I HATE STREP THROAT
...
Drano.
--- You have been bothered by: Lüt "Living Colour is my favorite black metal band." www.doomworld.com/insanity www.mp3.com/dyingcorpse www.thebarnacle.f2s.com AIM: Dying Corpse - SB4824 - XtbbTSzNyKw5sRB4 <-- Talk to me dammit!
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| | Katgut  tathetriam@aol.com 47.433333331
| "Re(5):Some editing tips." , posted Mon 4 Jun 18:48  
Lut, that WOULD improve your complexion, but we're not talking about that right now.
--------- Anything mentioned on the side of this post or above this post is the opinion only of Doomworld and not of the author. Suck it down folks! "Hey Ron! Can we say 'fuck' in this game?"
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| | TheProphet doom@theprophet.de 101079789 | "Re(3):Some editing tips." , posted Mon 4 Jun 08:06  
This is an interesting idea. But it also makes it impossible for the player to get 100% kills, so you should attach a crusher to the sector where the imp is in, that is activated soon before the level ends (but not too late, since it will take some time before the imp dies).
---- Heros live long but legends never die
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| | Hellbent  jasonr@berkshire.net
| "Re(4):Some editing tips." , posted Mon 4 Jun 09:44  
Profit: Yep, that is one way of doing it. You could also use a lost soul, as some source ports don't count em as monsters because of the pain elementals.
Katgut: Then the door woulnd't be right up against the pit. I don't see how that would make a difference though. If the pit is 128 wide, the imp will not be able to cross it to get to the door. I don't really understand what you are saying there.
________________________________________ It is so precious and philanthropic to be a sedge and falcon burrower and scale the mountain walls by way of moonlight.
The warning that I received... you may take it with however many grains of salt you wish -- that the brown acid that is circulating around this is not specifically too good. Uhh... it's suggested that you do stay away from that. Of course it's your own trip so be my guest... but uh please be advised that there is a warning around that one ok?
Are we having fun yet?
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