Original message
| Hellbent  jasonr@berkshire.net
| "Doom Wad Idea" , posted Sat 9 Jun 15:20  
It might be interesting to make a wad that is a shifting labrynth. You create a maze that constantly shifts based on where you go. As you walk through the labrynth, you will be walking over linedefs that trigger some doors to close and new ones to open, changing the layout of the maze. The maze will be constantly shifting, revealing new areas and rooms. Your objective will be to find 3 (or 6) keys to complete the map.... sorta like finding the 8 oracle dudes in Commander Keen, episode 4: Secret of the Oracle ;). Or you would have to find switches which would open up new areas in the maze that would not be revealed by the shifting maze.
~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~ It is so precious and philanthropic to be a sedge and falcon burrower and scale the mountain walls by way of moonlight.
The warning that I received... you may take it with however many grains of salt you wish -- that the brown acid that is circulating around this is not specifically too good. Uhh... it's suggested that you do stay away from that. Of course it's your own trip so be my guest... but uh please be advised that there is a warning around that one ok?
Are we having fun yet?
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| Jon  jon@oh.no.not.another.god.damn.doom.tc +communism
| "Re(1):Doom Wad Idea" , posted Sun 10 Jun 04:29  
Read the latest review in the Doom Underground
-- Jonathan Dowland http://jon.alkali.org/
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| Zaldron Le Ventilateur  avengerz66@hotmail.com 18477495
| "Re(1):Doom Wad Idea" , posted Sat 9 Jun 22:25  
If you're aiming for a "flat" laberynth then just play some Fortress of Dr. Radiaki and you'll see how HORRIBLE that could be.
__________________________ _ _ _ "There are three kinds of death in this world. There's heart death there's brain death and there's being off the network."
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| Liam the Bard liam_the_bardic@hotmail.com | "Re(1):Doom Wad Idea" , posted Sat 9 Jun 17:01:  
Only if it was really well done. I would like it to have 3d floors, lots of lifts and effects, and a lot of wide open rooms with uneven floors(lots of ledges), bridges, and multiple exits/entrances. A level like that with simply tons of hallways to run through with a lot of enemies would suck majorly.
---------------------------------------- Liam Robert Mason liam_the_bardic@hotmail.com AOL instant messanger-liamthebardic A pox on you who spams my email accounts "I'll write. You don't have to read it. But I suggest that you do. You might miss out on something moving inspiring or humorous if you don't. but you might not. I might just be saying that to get you to read my work. But I'm probably not so you should read it. It's quite good. Unless you can't read in which case you'd probably miss out on something really moving inspiring or humorous."
[this message was edited by Liam the Bard on Sat 9 Jun 17:01] |
| stphrz'  stphrz@yahoo.com Nah...
| "Re(1):Doom Wad Idea" , posted Sat 9 Jun 15:54  
I would hate a level like that. But that's just me though..
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| | Hellbent  jasonr@berkshire.net
| "Re(2):Doom Wad Idea" , posted Sat 9 Jun 17:00  
Map 9? of Plutonia woulda been cool with a shifting maze. The map with all the arch viles.
~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~ It is so precious and philanthropic to be a sedge and falcon burrower and scale the mountain walls by way of moonlight.
The warning that I received... you may take it with however many grains of salt you wish -- that the brown acid that is circulating around this is not specifically too good. Uhh... it's suggested that you do stay away from that. Of course it's your own trip so be my guest... but uh please be advised that there is a warning around that one ok?
Are we having fun yet?
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| NiGHTMARE nick@frad.org | "Re(1):Doom Wad Idea" , posted Sat 9 Jun 15:34  
Apparently some of the upcoming Skull Tag maps have something like this, although in multiplayer, using a technique devised by Michael Niggel.
This is a local forum for local people!
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| | SaGa  neo924@hotmail.com 106195883
| "Re(2):Doom Wad Idea" , posted Sat 9 Jun 17:56  
yah i cant wait too see some off the new skulltag maps, also you know if thay are adding any new ctf maps, i need to look at more doom ctf maps that are coming out to be inspired about finishing bluectf (witch i have been working so slowly on but over half done)
"I came as NEOsephiroth then i became Cacoman and now i am SaGa"
"Its not the fall that kills you. its the sudden ..Stop" goto my doom page at http://www.angelfire.com/biz6/saga/index.html
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| | Lazer  dafshin@mediaone.net
| "Re(2):Doom Wad Idea" , posted Sat 9 Jun 16:09  
Like "Hunted" on Plutonia. I think I'll make something like that for Underworld, only using more of the idea of "The Labrynth". (famous picture)
Current Projects: Underworld Dark Arena The Doom Down Under Website: www.devin-afshin.com/DDU/DDUMain.htm
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