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Doom Wad Idea - http://www.doomworld.com Forums


Original message

Hellbent



jasonr@berkshire.net
140.186.114.110

"Doom Wad Idea" , posted Sat 9 Jun 15:20user profileedit/delete messagepost reply


It might be interesting to make a wad that is a shifting labrynth. You create a maze that constantly shifts based on where you go. As you walk through the labrynth, you will be walking over linedefs that trigger some doors to close and new ones to open, changing the layout of the maze. The maze will be constantly shifting, revealing new areas and rooms. Your objective will be to find 3 (or 6) keys to complete the map.... sorta like finding the 8 oracle dudes in Commander Keen, episode 4: Secret of the Oracle ;). Or you would have to find switches which would open up new areas in the maze that would not be revealed by the shifting maze.

~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~
It is so precious and philanthropic to be a sedge and falcon burrower and scale the mountain walls by way of moonlight.

The warning that I received... you may take it with however many grains of salt you wish -- that the brown acid that is circulating around this is not specifically too good. Uhh... it's suggested that you do stay away from that. Of course it's your own trip so be my guest... but uh please be advised that there is a warning around that one ok?

Are we having fun yet?

 


Replies:

Jon



jon@oh.no.not.another.god.damn.doom.tc
+communism
194.117.133.68

"Re(1):Doom Wad Idea" , posted Sun 10 Jun 04:29user profileedit/delete messagepost reply


Read the latest review in the Doom Underground

--
Jonathan Dowland
http://jon.alkali.org/

 

Zaldron
Le Ventilateur



avengerz66@hotmail.com
18477495
200.45.159.215

"Re(1):Doom Wad Idea" , posted Sat 9 Jun 22:25user profileedit/delete messagepost reply


If you're aiming for a "flat" laberynth then just play some Fortress of Dr. Radiaki and you'll see how HORRIBLE that could be.

__________________________ _ _ _
"There are three kinds of death in this world. There's heart death there's brain death and there's being off the network."

 

Liam the Bard

liam_the_bardic@hotmail.com
4.3.126.230

"Re(1):Doom Wad Idea" , posted Sat 9 Jun 17:01:user profileedit/delete messagepost reply


Only if it was really well done. I would like it to have 3d floors, lots of lifts and effects, and a lot of wide open rooms with uneven floors(lots of ledges), bridges, and multiple exits/entrances. A level like that with simply tons of hallways to run through with a lot of enemies would suck majorly.

----------------------------------------
Liam Robert Mason
liam_the_bardic@hotmail.com
AOL instant messanger-liamthebardic
A pox on you who spams my email accounts
"I'll write. You don't have to read it. But I suggest that you do. You might miss out on something moving inspiring or humorous if you don't. but you might not. I might just be saying that to get you to read my work. But I'm probably not so you should read it. It's quite good. Unless you can't read in which case you'd probably miss out on something really moving inspiring or humorous."

[this message was edited by Liam the Bard on Sat 9 Jun 17:01]

 

stphrz'



stphrz@yahoo.com
Nah...
24.67.148.176

"Re(1):Doom Wad Idea" , posted Sat 9 Jun 15:54user profileedit/delete messagepost reply


I would hate a level like that. But that's just me though..

 

 

Hellbent



jasonr@berkshire.net
140.186.114.110

"Re(2):Doom Wad Idea" , posted Sat 9 Jun 17:00user profileedit/delete messagepost reply


Map 9? of Plutonia woulda been cool with a shifting maze. The map with all the arch viles.

~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~^~~
It is so precious and philanthropic to be a sedge and falcon burrower and scale the mountain walls by way of moonlight.

The warning that I received... you may take it with however many grains of salt you wish -- that the brown acid that is circulating around this is not specifically too good. Uhh... it's suggested that you do stay away from that. Of course it's your own trip so be my guest... but uh please be advised that there is a warning around that one ok?

Are we having fun yet?

 

NiGHTMARE

nick@frad.org
62.252.0.5

"Re(1):Doom Wad Idea" , posted Sat 9 Jun 15:34user profileedit/delete messagepost reply


Apparently some of the upcoming Skull Tag maps have something like this, although in multiplayer, using a technique devised by Michael Niggel.

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SaGa



neo924@hotmail.com
106195883
65.6.138.178

"Re(2):Doom Wad Idea" , posted Sat 9 Jun 17:56user profileedit/delete messagepost reply


yah i cant wait too see some off the new skulltag maps, also you know if thay are adding any new ctf maps, i need to look at more doom ctf maps that are coming out to be inspired about finishing bluectf (witch i have been working so slowly on but over half done)

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Lazer



dafshin@mediaone.net
24.218.49.65

"Re(2):Doom Wad Idea" , posted Sat 9 Jun 16:09user profileedit/delete messagepost reply


Like "Hunted" on Plutonia. I think I'll make something like that for Underworld, only using more of the idea of "The Labrynth". (famous picture)

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