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QDoom - http://www.doomworld.com Forums


Original message

AndrewB

orangejuices@icqmail.com
42259434
216.208.104.139

"QDoom" , posted Mon 1 May 22:50user profileedit/delete messagepost reply


I just realized, it's May!!

... Isn't QDoom supposed to be out pretty soon? What about the really awesome thing that's almost as awesome as QDoom? Wasn't that supposed to be out a few weekends ago?

 


Replies:

Afterglow

derekmd@frad.org
32701196
142.177.102.116

"Re(1):QDoom" , posted Tue 2 May 13:11user profileedit/delete messagepost reply


Q***M P****C T**T = QDOOM PICNIC TEST! It's picnic I know it. Anyway, these emoticon images are freaking me out... and Marc I think it would be better to release QDOOM full rather than a small demo. :/

Derek Mac Donald aka Afterglow
http://doomnation.com/afterglow/

 

Fanatic

marcpullen@mindspring.com
207.69.30.101

"Re(1):QDoom" , posted Tue 2 May 08:00user profileedit/delete messagepost reply


Yeah, the other thing was EDGE and the what now appears to be defunct RTS and DDF online editors. The structure is having major reworking plans, stuff you won't really see as a user. So I would have to rewrite all that delicious javascript and forms.

It was educational anyway.

But, I'm rather surprised at the low interest in EDGE.

The thing that's coming up, you will like for sure. I might announce and release it tonight unless I get any complaints from the other people involved.

Here's a clue: Q***M P****C T**T

See if you can figure it out. :)

-Marc
http://www.doomworld.com/fanatic

 

 

Afterglow

derekmd@frad.org
32701196
142.177.93.6

"Re(2):QDoom" , posted Tue 2 May 20:21user profileedit/delete messagepost reply


Well Fanatic how are 3d floors done? There isn't any documentation... I looked at the Covert Ops demo map in Deth and it looked to be a 243 linedef special but when I tried it in a map it never worked.. it's like you set the properties for the 'void' from what I understand. I imagine once documentation and better examples pop up then development for EDGE will pick up. Hurry up and finish QDOOM you bastard. ;)

Derek Mac Donald aka Afterglow
http://doomnation.com/afterglow/

 

 

Hyena

starhyena@kozmail.com
206.47.240.22

"Re(3):QDoom" , posted Wed 3 May 08:49user profileedit/delete messagepost reply


I figured this one out by farting around in DeePsea with the Covert Ops demo.

The dummy sector's cieling is the other sector's higher floor, and the dummy sector's floor is the other's lower cieling. This goes for height and texture.

Meh!!

 

 

Fanatic

marcpullen@mindspring.com
209.86.154.226

"Re(4):QDoom -3D floors" , posted Wed 3 May 10:59user profileedit/delete messagepost reply


You are correct.

The dummy sector controls the 3D floor in the real sector, you just match up the line trigger and sector trigger #'s (like making a remote door sort of).

The dummy sectors floor sets the 3D floors bottom, and the dummy sectors ceiling sets the 3D floors top.

Same with textures -dummy floor=3D bottom, dummy ceiling=3D top, and the line of the dummy sector that is tagged with the extrafloor special line type controls the texture on the side of the 3D floor in the real sector.

-Marc
http://www.doomworld.com/fanatic

 

 

Fanatic

marcpullen@mindspring.com
209.86.61.32

"Re(3):QDoom -tutorials" , posted Tue 2 May 21:48user profileedit/delete messagepost reply


I'm actually working on tutorials right now. :)

I have a good slew planned for all kind of kick ass EDGE features. One note, the new line type you found in Covert Ops will require you load the Covert DDF's instead of the standard EDGE DDF's. I have over 100 new line types defined in QDOOM's DDF's that are unique to QDOOM. Over half of them are for custom events. That 3D elevator I showed a while back uses about 12 custom line triggers alone.

I'll get the tutorials done by this weekend, soyou should have a lot better luck using EDGE's features.

-Marc
http://www.doomworld.com/fanatic

 

 

Afterglow

derekmd@frad.org
32701196
142.177.93.6

"Re(4):QDoom -tutorials" , posted Tue 2 May 22:07user profileedit/delete messagepost reply


SMMU will still rock me down! :)

Derek Mac Donald aka Afterglow
http://doomnation.com/afterglow/

 

 

Lüt

toruonda@home.com
23065834
24.17.39.87

"Re(2):QDoom" , posted Tue 2 May 12:21user profileedit/delete messagepost reply


I think the reason for lack of interest in EDGE, mine included, is that there aren't too many examples of what the engine is capable of in terms of what you have been doing with QDoom. I am sure once QDoom or Covert Ops are released and people pull apart those WADs and see how stuff is done, there will be a big surge of interest in EDGE. ZDoom didn't exactly catch on as a popular port until a while after it was released. And Rick Clark's tutorials helped that greatly.

 

 

Hyena

starhyena@kozmail.com
206.47.240.22

"Re(2):QDoom" , posted Tue 2 May 08:59user profileedit/delete messagepost reply


Q***M P****C T**T = QDOOM *something* TEST. I give up on the second word.

By the way, the angry face is still about how this forum is a ripoff.

Meh!!

 

 

GavinJCD

GavinJCD@oceanfree.net
194.145.131.13

"Re(3):QDoom" , posted Wed 3 May 18:49user profileedit/delete messagepost reply


what are you talking about ripoff? The damn thing is free to all. Now shut up about that alreaady, it's getting old.

Regards
Gavin J. C. Doherty

 

Lüt

toruonda@home.com
23065834
24.17.39.87

"Re(1):QDoom" , posted Mon 1 May 23:23user profileedit/delete messagepost reply


Yeah, I think that really awesome thing was the EDGE engine...