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| Afterglow derekmd@frad.org 32701196 | "Re(1):QDoom" , posted Tue 2 May 13:11  
Q***M P****C T**T = QDOOM PICNIC TEST! It's picnic I know it. Anyway, these emoticon images are freaking me out... and Marc I think it would be better to release QDOOM full rather than a small demo. :/
Derek Mac Donald aka Afterglow http://doomnation.com/afterglow/
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| Fanatic marcpullen@mindspring.com | "Re(1):QDoom" , posted Tue 2 May 08:00  
Yeah, the other thing was EDGE and the what now appears to be defunct RTS and DDF online editors. The structure is having major reworking plans, stuff you won't really see as a user. So I would have to rewrite all that delicious javascript and forms.
It was educational anyway.
But, I'm rather surprised at the low interest in EDGE.
The thing that's coming up, you will like for sure. I might announce and release it tonight unless I get any complaints from the other people involved.
Here's a clue: Q***M P****C T**T
See if you can figure it out. :)
-Marc http://www.doomworld.com/fanatic
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| | Afterglow derekmd@frad.org 32701196 | "Re(2):QDoom" , posted Tue 2 May 20:21  
Well Fanatic how are 3d floors done? There isn't any documentation... I looked at the Covert Ops demo map in Deth and it looked to be a 243 linedef special but when I tried it in a map it never worked.. it's like you set the properties for the 'void' from what I understand. I imagine once documentation and better examples pop up then development for EDGE will pick up. Hurry up and finish QDOOM you bastard. ;)
Derek Mac Donald aka Afterglow http://doomnation.com/afterglow/
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| | Hyena starhyena@kozmail.com | "Re(3):QDoom" , posted Wed 3 May 08:49  
I figured this one out by farting around in DeePsea with the Covert Ops demo.
The dummy sector's cieling is the other sector's higher floor, and the dummy sector's floor is the other's lower cieling. This goes for height and texture.
Meh!!
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| | Fanatic marcpullen@mindspring.com | "Re(4):QDoom -3D floors" , posted Wed 3 May 10:59  
You are correct.
The dummy sector controls the 3D floor in the real sector, you just match up the line trigger and sector trigger #'s (like making a remote door sort of).
The dummy sectors floor sets the 3D floors bottom, and the dummy sectors ceiling sets the 3D floors top.
Same with textures -dummy floor=3D bottom, dummy ceiling=3D top, and the line of the dummy sector that is tagged with the extrafloor special line type controls the texture on the side of the 3D floor in the real sector.
-Marc http://www.doomworld.com/fanatic
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| | Fanatic marcpullen@mindspring.com | "Re(3):QDoom -tutorials" , posted Tue 2 May 21:48  
I'm actually working on tutorials right now. :)
I have a good slew planned for all kind of kick ass EDGE features. One note, the new line type you found in Covert Ops will require you load the Covert DDF's instead of the standard EDGE DDF's. I have over 100 new line types defined in QDOOM's DDF's that are unique to QDOOM. Over half of them are for custom events. That 3D elevator I showed a while back uses about 12 custom line triggers alone.
I'll get the tutorials done by this weekend, soyou should have a lot better luck using EDGE's features.
-Marc http://www.doomworld.com/fanatic
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| | Afterglow derekmd@frad.org 32701196 | "Re(4):QDoom -tutorials" , posted Tue 2 May 22:07  
SMMU will still rock me down! :)
Derek Mac Donald aka Afterglow http://doomnation.com/afterglow/
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| | Lüt toruonda@home.com 23065834 | "Re(2):QDoom" , posted Tue 2 May 12:21  
I think the reason for lack of interest in EDGE, mine included, is that there aren't too many examples of what the engine is capable of in terms of what you have been doing with QDoom. I am sure once QDoom or Covert Ops are released and people pull apart those WADs and see how stuff is done, there will be a big surge of interest in EDGE. ZDoom didn't exactly catch on as a popular port until a while after it was released. And Rick Clark's tutorials helped that greatly.
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| | Hyena starhyena@kozmail.com | "Re(2):QDoom" , posted Tue 2 May 08:59  
Q***M P****C T**T = QDOOM *something* TEST. I give up on the second word.
By the way, the angry face is still about how this forum is a ripoff.
Meh!!
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| | GavinJCD GavinJCD@oceanfree.net | "Re(3):QDoom" , posted Wed 3 May 18:49  
what are you talking about ripoff? The damn thing is free to all. Now shut up about that alreaady, it's getting old.
Regards Gavin J. C. Doherty
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| Lüt toruonda@home.com 23065834 | "Re(1):QDoom" , posted Mon 1 May 23:23  
Yeah, I think that really awesome thing was the EDGE engine...
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