Original message
| cocoon nails@hem.passagen.se 3315424 | "SkullTag part II" , posted Fri 12 May 04:58:  
Finally Carnevil and the guys let us even deeper into ST. I just love these updates. I haven't had so much fun waiting for them since 5years of doom... **********
I have no idea what skills and features they've given their bots, but something I really would like to see is a bot which you can fight casually.. Something that won't slaughter you to death if yuo don't pull the trigger first. I bet some of you non doomgods knows what I am talking about hehe.
And I have never played deathtag/dogtag/bah-tag, whatever it is called, but i would really love to try it on. "I'm reworking the way nodes are done, if I get it all right, they should be able to handle pretty much any scoring method you can throw at them." Judging from that quote that might be possible.
[doomster.doomshack.com]
[this message was edited by cocoon on Fri 12 May 05:16] | | Replies:
|
| Myk  helnyte@doomed.zzn.com
| "Re(1):SkullTag part II" , posted Sat 13 May 01:33  
Well, the Cajun bots were never that dangerous. I even hope they're made a notch tougher.
Hungry vowel! (says the mancubus).
|
| | Carnevil bradc@doomworld.com 38124666 | "Re(2):SkullTag part II" , posted Sat 13 May 13:33  
Yeah, by the time they're all done, the bots should be a lot tougher than the Cajun bots. Of course, some of the bots will be easier than others (as you progress through the deathmatch scenario, the bots you play get tougher, instead of them being about equally skilled like in Q3A), and plus there's also a "botskill" variable you can mess with to make them tougher/easier.
http://www.doomworld.com/skulltag
|
| Tarin tarin@gmx.net 51369184 | "Re(1):SkullTag part II" , posted Fri 12 May 15:58  
I ... WANT ... SKULLTAG ... :)
|
|
|