Original message
| Espi  esa.repo@pp.nic.fi
| "The BIGGEST doom level ever" , posted Fri 30 Jun 00:52  
I mean a single-player level for doom 1 that is HUGE. I would love to play one.
-----------> Espi <-----------
| | Replies:
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| malcolm msailor@HOME.COM | "Re(1):The BIGGEST doom level ever" , posted Thu 6 Jul 12:39  
Whats the deal with huge (by which I mean really long) doom levels? why does everyone like them so much? personally I'd rather play 5 levels that are each 1/5th the size...
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| | Myk  helnyte@doomed.zzn.com 77485901
| "Re(2):The BIGGEST doom level ever" , posted Fri 7 Jul 00:14  
Well, some feel that size DOES matter.
Everything is nothing and nothing is everything.
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| | malcolm msailor@HOME.COM | "Re(3):The BIGGEST doom level ever" , posted Fri 7 Jul 15:29  
It does? Why? All a really huge level does is take a really long time to play through and limit the author's ability to do interesting things with the gameplay in terms of traps/whatever. (Ie. after you've been playing a level for an hour already, you're gonna be damn pissed off if some really suprising trap kills you) It also makes it much harder to balance the ammo and health. Consequently, most of the very large levels I've played tend to have rather repetitive gameplay and way too much ammo and health... in my opinion. My point is just that size is not an asset in and of itself, and if not handled well it can cause defects.
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| | Myk  helnyte@doomed.zzn.com 77485901
| "Re(4):The BIGGEST doom level ever" , posted Fri 7 Jul 19:17:  
What you say is true enough. I was being subtle (and not very seroius) about another, less doomy matter. At least I made you make your point even clearer :-) Hey I hope to see more of your maps, they're quite good.
Everything is nothing and nothing is everything.
[this message was edited by Myk on Fri 7 Jul 19:18] |
| Lüt  toruonda@home.com 23065834
| "Re(1):The BIGGEST doom level ever" , posted Thu 6 Jul 03:20  
The last two levels of Millennium are probably two of the biggest I have seen. I haven't tried all the levels listed below yet but I guarantee they will be two of the biggest ones ever, and quite a blast on co-op.
This is, of course, once I finish mine ;)
--- You have been bothered by: Lüt "A group discussion can often result in the use of more than one word."
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| | Megalyth  methfish@hotmail.com
| "Re(2):The BIGGEST doom level ever" , posted Sun 9 Jul 21:48  
Speaking of Millennium, what happened to it? I though it was supposed to be almost done or something.
FIRST POST !!!
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| Fanatic  marcpullen@mindspring.com
| "Re(1):The BIGGEST doom level ever" , posted Tue 4 Jul 11:45  
http://www.doomworld.com/fanatic/doom/files/bigopen.zip (88k)
This is the biggest level I have played. Me and a friend played coop and it took like 2 hours to complete. Super fun!
-Marc http://www.doomworld.com/fanatic
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| kggf kggf@hotmail.com | "Re(1):The BIGGEST doom level ever" , posted Tue 4 Jul 04:01  
Hi, I have made a Huge level that I think you sould try. It is called underground. I think you will be impressed You can get it at my web site http://www.shanesdoomwads.freeservers.com/doom/under
Mind you underground 2 (lava domane) I don't think is bigger than the original. Don't know why?
Tell me what you think.
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| | Espi  esa.repo@pp.nic.fi
| "Legacy?" , posted Fri 21 Jul 03:11  
Where can I find this Legacy thingy to play your level?
"It's always funny until someone gets hurt - and then it's just hilarious."
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| c-d-w cd_whittle@hotmail.com | "Re(1):The BIGGEST doom level ever" , posted Mon 3 Jul 17:24  
Complex.wad at Walnut Creek. It friggin massive!
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| | ReX gurkha_boy@yahoo.com | "Re(2):The BIGGEST doom level ever" , posted Tue 4 Jul 11:55  
Hey, I'm glad someone tried out my level Complex.wad. Yes, indeed it is large. When I first started out the level I decided to use up as much of the WadAuthor editing grid as I could. Of course I didn't want a whole lot of empty space, so I tried to fill it up with buildings that fit in with the theme. However, I must admit that towards the end I thought I'd run out of ideas, and things started getting difficult. On the whole, however, I am very pleased with the final map (which needs ZDooM or a port to run).
Only two things are certain: DooM and taxes
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| | Espi  esa.repo@pp.nic.fi
| "Complex" , posted Fri 21 Jul 03:21  
Where can I find complex.wad?
"It's always funny until someone gets hurt - and then it's just hilarious."
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| | ReX gurkha_boy@yahoo.com | "Re(1):Complex" , posted Mon 24 Jul 07:40  
Military Research Complex can be found at: ftp://ftp.cdrom.com/pub/doom2/levels/doom2/Ports/a-c/complex.zip Please note that it requires a source port (such as ZDooM) to play, otherwise DooM will crash with vis_plane overflows. Also, as the level requires jumping to progress, you will need a source port that allows jumping (such as ZDooM). Enjoy!
Only two things are certain: DooM and taxes
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| | tarin tarin@gmx.net 51369184 | "Re(2):Complex" , posted Mon 24 Jul 18:07  
Wow, this level is *big*. Nearly 2500 sectors! And nice to play, too.
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| Ty Halderman thldrmn@teamtnt.com 4256183 | "Re(1):The BIGGEST doom level ever" , posted Fri 30 Jun 04:02  
Physically huge, like really big, or one that just is so complex that it takes a long time to play? The latter is easy--just play some of the monster levels in Eternal DOOM.
For the physically huge, wide open expanses, etc. you have one limitation, which is the blockmap size. With DOOM[2] it is limited to 64K in size; Boom and other engines have increased that to 128K by using some unsigned vs. signed integers. Take the height vs. width rounded up to a 64 grid, and divide those by 64. Then multiply those results to get the area. If you're over 64K, you need an extended port, and if over 128K you're not going to be able to make it work. For reference, a 64K blockmap is the equivalent of a 16384x16384 square in Doom map units, and 128K is a 23170-unit square.
There's a discussion about that (related to a different problem though) on rec.games.computer.doom.editing.
If that's more technical than you needed to know (heh) then just know that there are limitations and that's the main reason you don't see huge levels. Besides, the Doomguy doesn't run fast enough to make really huge levels anything but a 20-minute run around the perimeter...
------- Ty's Spot: http://www.teamtnt.com/ty
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| | Espi  esa.repo@pp.nic.fi
| "Re(2):The BIGGEST doom level ever" , posted Sat 1 Jul 03:48  
Hey I just downloaded eternal doom yesterday! Gotta go play it more now, to find those big maps! Anyway the kind of big level I mean, a good example is in ftp.cdrom.com it's for doom1 and called something like ss_27bet2. If anyone knows of another level kinda like that but even larger, or if there's a finished version of that level somewhere, that's what I want to know of. And I like doom1 levels more that doom2.
-----------> Espi <-----------
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| | BuffGUh zdoomer@hotmail.com | "Re(2):The BIGGEST doom level ever" , posted Fri 30 Jun 21:41  
there was one map...it was really huge..i think it was made for one of the doom source ports...ive been looking for it..but i cant find it...iit was so huge that you cant really see the other side of the map...it was set in a ravine type setting...
if someone tells me to work faster i tell them i have only one other speed...slower..
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| | Gokuma  gokuma@bigfoot.com
| "Re(3):The BIGGEST doom level ever" , posted Mon 3 Jul 14:27  
I remember the Bleeding Tower of Pisa being a huge level. It's one of at least a couple pisa.wads out there. I got it off a friend's PC Gamer CD.
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| | spacedog vampiremonkeyonspeed@yahoo.com | "Re(4):The BIGGEST doom level ever" , posted Wed 5 Jul 19:34:  
My level Doesn't coever a really large area but it is about 440k when you take out the textures and it has exactly 666 sectors (ooh spooky)
it's at www.studio.club24.co.uk/badger1.zip
Oh, by the way, i also got complex.wad and it is rather groovy, although i got distracted by the batman TC and haven't completed it yey
www.listen.to/gecko
[this message was edited by spacedog on Wed 5 Jul 19:47] |
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