Original message
| wildman rickclark@rickclark.20m.com | "Stadel Edge Map" , posted Sun 16 Jul 00:25  
I was learning the 3D stuff in Edge and worked up a little map called stadel.wad. It is on cdrom. Lots of 3D in this one. It may run a jerky on slower machines though. I hope they fix that.
Rick Clark rickclark@rickclark.20m.com http://rickclark.20m.com/ ZDoom Technical pages http://zdoom.notgod.com/zdhtech/
| | Replies:
|
| sirgalahadwizar  sirgalahadwizard@hotmail.com
| "Re(1):Stadel Edge Map" , posted Fri 21 Jul 23:46  
Good map and graphics, one problem with the game dynamics of th level though: You cannot get the blue key and get to the switch without cheating (to get out of those pits). Maybe it's just that I haven't found the way out yet, or the map does'nt have one. And there is nothing at all 3D about it that I am aware of like a floor above a cieling, this map is possible to make without using 3D (should i be using that truebsp thingy that other guy said?, if so is it a parameter of some sort?)
Experiment a little with the logic center of your brain before a zombie eats it.
|
| | sirgalahadwizar  sirgalahadwizard@hotmail.com
| "Re(1):Stadel problem - try this..." , posted Sat 22 Jul 13:43  
I have v1.24 though.
Experiment a little with the logic center of your brain before a zombie eats it.
|
| Tarin tarin@gmx.net 51369184 | "Re(1):Stadel Edge Map" , posted Mon 17 Jul 06:00  
Nice map. But EDGE is so slow with true bsp :((((
|
| | wildman rickclark@rickclark.20m.com | "Re(2):Stadel Edge Map" , posted Mon 17 Jul 18:27  
I am running at a step lower than 640 and it seems to work pretty well. Try a lower res and it may work better.
Rick Clark rickclark@rickclark.20m.com http://rickclark.20m.com/ ZDoom Technical pages http://zdoom.notgod.com/zdhtech/
|
| | Tarin tarin@gmx.net 51369184 | "Re(3):Stadel Edge Map" , posted Mon 17 Jul 19:39  
640x400 runs better than 640x480, but still not good. Looks like EDGE does not like my hardware :(
|
| | Fanatic  marcpullen@mindspring.com
| "Re(4):Stadel Edge Map" , posted Mon 24 Jul 14:32  
NOTE: EDGE is currently a software renderer, EDGEGL uses hardware acceleration (EDGE 1.25 should be much better, and the EDGEGL should be ready for another alpha release to play with)
-Marc http://www.doomworld.com/fanatic
|
| | bitstate andy@menthos.com 2542537 | "Re(4):Stadel Edge Map" , posted Sat 22 Jul 12:22  
Its not only that, edge *is* slow, my poor p166mmx hadn't a chance to run qdoom at reasonable speed even in dos at 320x240 ...
I know my comp is slow but atleast zdoom gives me reasonable framerate even at that vierd 500 something x something resolution :o)
hopefully it's slow because of that its unoptimized or something and not because everything is customisable.
btw, i'm getting a 233mhz next week, better than nothing atleast :O)
|
|
|