Original message
| Doomfreak671  dwilson001@hotmail.com
| "I have bugs on my level!" , posted Sun 12 Nov 16:03  
I have f****** HOM bugs everywhere on my castle level. The heights used are; 800 and 864. I use doomcad 6.1, like most people, has anyone had similair bugs?
This is the first of many levels that I have made with problems like this in it.
D. Wilson
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| DiSTuRBeD  high_god@hotmail.com fuckoff
| "Re(1):I have bugs on my level!" , posted Sat 25 Nov 16:30  
i dunno about doomcad, but three things usually helps me:
make sure the lines reffer to the right sectors (causes floor \ceilto look strange, cutting thru everything).
Line facing the wrong way (if it's one-sided)
Too many lines. (phocks up your map =)
"We are working on a new DOOM game focusing on the single-player experience and using new technology in allmst every aspect of it" - John Carmack - 1\6 2000
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| DiSTuRBeD  high_god@hotmail.com fuckoff
| "Re(1):I have bugs on my level!" , posted Sat 25 Nov 16:28  
i dunno about doomcad, but three things usually helps me:
make sure the lines reffer to the right sectors (causes floor \ceilto look strange, cutting thru everything).
Line facing the wrong way (if it's one-sided)
Too many lines. (phocks up your map =)
"We are working on a new DOOM game focusing on the single-player experience and using new technology in allmst every aspect of it" - John Carmack - 1\6 2000
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| NiGHTMARE nick@frad.org | "Re(1):I have bugs on my level!" , posted Mon 13 Nov 04:29  
Are you using normal doom.exe or doom2.exe? If so, you're limited to the number of a) sidedefs (which cause HOMs) and b) sectors (which cause visplane overflows, or VPOs).
There are two solutions. Either cut out a bunch of detail, or switch to a source port that can have unlimited sidedefs and sectors such as Boom, MBF, SMMU, Legacy, ZDoom, etc.
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| God of Damn | "Re(1):I have bugs on my level!" , posted Mon 13 Nov 04:27  
Have you tried using the Warm nodes builder?
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