Original message
| Malice Rancor Malicerancor@Hotmail.com | "Types of Levels" , posted Sat 9 Dec 03:23  
I'm wondering what other Doomers like in levels. I personally like them to be extremely Hellish with lots of enemies. I like lots of Fire, Flesh and Metal. I also like it to have a few areas that step out of the theme a little. Not just texture but gameplay and such. I like to see small indoor areas and big outdoor areas. I prefer mostly action, but I like it to have some suspense too. It's always nice to see something new too. Like strange architecture or a new enemy that stays with the Doom atmosphere.
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| Espi  esa.repo@pp.nic.fi
| "Re(1):Types of Levels" , posted Mon 15 Jan 05:46  
All I want is that textures fit well together and are aligned when needed, and no surprise deaths.
Check my crappy site: http://www.geocities.com/espibrown
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| Jayextee  Jxt@GoPlay.com (What?)
| "Re(1):Types of Levels" , posted Sat 9 Dec 13:06  
Personally, I like levels to have a certain element to them;
You're at about 10% health, no ammo. Whatever you DON'T want to meet around the corner is there.
Heh heh, I experienced this loads with Plutonia and Doom64, and try to implement it in my levels...
-Dearest Stacey I`m leaving you. I have another love -- DooM2 :D
www.geocities.com/jayextee/index.htm
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| | Lament order_of_may@yahoo.com 77442395 | "Re(2):Types of Levels" , posted Thu 14 Dec 00:11  
I like levels where you don't have to save after every step, i.e. you're sure you won't die right after the next turn if you won't act stupid. I.e. no deadly traps. :) And, um, careful use of outdoor areas (sometimes they just suck :))
:)
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