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Level - http://www.doomworld.com Forums


Original message

Espi



esa.repo@pp.nic.fi
195.197.52.20

"Level" , posted Thu 15 Feb 03:20user profileedit/delete messagepost reply


I finished one doom map, and I would like some feedback on it. Download it here:
http://www.geocities.com/espibrown/firstmap.zip

It's for Doom2 map01 and a source port that can handle new sprites and flats without deusf is recommended.

"No matter what you order the same thing will come
A plate of refried shit just covered in crumbs" - A. Jourgensen

Check my crappy site:
http://www.geocities.com/espibrown

 


Replies:

Jive



jive@newdoom.com
66525526
193.249.0.62

"Re(1):Level" , posted Sun 18 Feb 03:06user profileedit/delete messagepost reply


For a first Map, it's a cool job!
Well designed architecture, textures without any misalignement, gameplay well thought, ammos very well balanced(if you dare to fight the demons with your only little fists...)
The only error I have noticed is that one linedef appear on the
automap without necessity (linedef 286)
To finish, I shall say that there is not enough decorations, and
no lightings at all : what a pity! And I agree with Biffy for the health!
I send you the full comments by email.

°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
WebMaster of "Doom Legacy's Wads" aka "DLW" :
http://www.newdoom.com/jive/

 

Jive



jive@newdoom.com
66525526
193.249.0.136

"Re(1):Level" , posted Sat 17 Feb 18:01user profileedit/delete messagepost reply


I just downloaded it, and as soon as i will have tried it, I will send you my comments, as usual!

°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
WebMaster of "Doom Legacy's Wads" aka "DLW" :
http://www.newdoom.com/jive/

 

Biffy

mblakely@jpl.nasa.gov
15711332
209.162.41.49

"Re(1):Level" , posted Sat 17 Feb 08:47user profileedit/delete messagepost reply


Pretty good for a first map, you put quite a bit of time into it.
I agree with other poster that you can do some more with it, there is plenty of area to use, in terms of a bit more fighting
and resources (weaps, ammo). But on the other hand, it's refreshing not to have another fight on your hand every time you turn a corner.

Only problem I had was wishing I could find just one medikit when I was about half way through the play, found lots later when I did not need as much.

Thanks for the fun, keep at it.

 

Stealthy Ivan



Stealthyivan@hotmail.com
199.183.105.232

"Cool" , posted Thu 15 Feb 11:54user profileedit/delete messagepost reply


I played your level. Well, your design is cool and your level is very detailed. There was only one problem that I seen, it needed more items,guns,ammo,and enimies. But over all, it was good. You get a little more practice, and I wouldnt mind having you as a team member..!
my teams web page
http://sxtech.net/teamasphix


Stealthy Ivan

 

 

Espi



esa.repo@pp.nic.fi
195.197.52.20

"Re(1):Cool" , posted Thu 15 Feb 17:55user profileedit/delete messagepost reply


I thought I'd make it so that the player isn't overloaded with ammunition and health, but rather what you get, you use. I was able to play it just fine on UV, but then again I knew what's coming. Maybe I should tweak them skill levels though... and add some decoration. Anyway this is going to be the first level of a some kind of small episode, and probably it is going to get improved more or less.

"No matter what you order the same thing will come
A plate of refried shit just covered in crumbs" - A. Jourgensen

Check my crappy site:
http://www.geocities.com/espibrown

 

Stealthy Ivan



Stealthyivan@hotmail.com
198.211.138.163

"Re(1):Level" , posted Thu 15 Feb 09:48user profileedit/delete messagepost reply


I will download it and give it a try....

 

AirRaid



airraid@maidencentral.com
212.219.57.59

"Re(1):Level" , posted Thu 15 Feb 04:52user profileedit/delete messagepost reply


I'll have a look. I'll probablt get back to you tommorrow

"You've got to watch them - Be Quick or Be Dead!"

Iron Maiden - '92

airraid@maidencentral.com