Original message
| Maedhros kaiser@zfree.co.nz 100576213 | "Transparent gun flashes" , posted Sun 29 Apr 21:59  
Is this possible in any Doom port? In EDGE and Legacy at least you get cool transparent stuff (I think it is the most advanced in EDGE) but can this be done to the flash on the weapon firing sprites? If not, maybe that's something that should be worked on in up coming versions.
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| Fanatic marcpullen@mindspring.com | "Re(1):Transparent gun flashes" , posted Tue 1 May 05:55  
You can make anything any level of transparencey in EDGE, even frame by frame to make something fade in an out as it animates.
This includes anything in the level, monsters, pickup items, artifacts, and also any weapon sprites (flash or otherwise).
-Marc http://www.doomworld.com/fanatic
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| Duker900  Duker900@users.sourceforge.net 1867084
| "Re(1):Transparent gun flashes" , posted Mon 30 Apr 14:15  
quote: Is this possible in any Doom port? In EDGE and Legacy at least you get cool transparent stuff (I think it is the most advanced in EDGE) but can this be done to the flash on the weapon firing sprites?
...
You can (Look at SMMU - Smack My Marine Up) It just requires some more code and it'd be nice if edge allowed you to set this eg STATES(FLASH)=XXXX:A:1:LIGHT1:TRANSPARENCY(0.50%); y'know?
Keyboard error or no keyboard present Press (F1) To continute
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| | Fanatic marcpullen@mindspring.com | "Re(2):Transparent gun flashes" , posted Tue 1 May 05:58  
But it does allow that...
You can also set a frame pointer to fade in or out to a certain percentage too.
Check the EDGE 1.25 WIP documentation on the EDGE website: http://edge.sourceforge.net
-Marc http://www.doomworld.com/fanatic
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| | Maedhros kaiser@zfree.co.nz 100576213 | "Re(3):Transparent gun flashes" , posted Tue 1 May 17:25  
Really fanatic? Cool! *runs off to do some EDGE editing*
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