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Problem with Final Doom and ZdoomGL - http://www.doomworld.com Forums


Original message

DethHead

forbiddenf@hotmail.com
207.90.122.141

"Problem with Final Doom and ZdoomGL" , posted Tue 22 May 16:51user profileedit/delete messagepost reply


For some weird reason I can't get Final Doom to work properly with ZdoomGL...even though I had no trouble with it functioning with Ultimate Doom and Doom2. It either crashes at startup where it gets to "Init Status Bar" or else it works fine but after I pass the first level, it crashes at the status screen when it's going to the level 2. Anyone by chance run into this problem or have any ideas? thanks

 


Replies:

footman



marcee@sgi.net
13781858
209.114.161.141

"Re(1):Problem with Final Doom and ZdoomGL" , posted Fri 25 May 14:33user profileedit/delete messagepost reply


it may have to do with either the mipmapping, the lighting, or the fact that the level has a fake deep water effect(most likely this is the reason)

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Brother Maynard carries with him! Brother Maynard! Bring up the Holy Hand Grenade!"
-King Arthur-Monty Python and the Holy Grail



-footman
die hard doom fan and dont you forget it!