Patch File for DeHackEd v3.0 # Note: Use the pound sign ('#') to start comment lines. Doom version = 19 Patch format = 6 Thing 2 (Trooper) ID # = 3002 Initial frame = 475 Hit points = 150 First moving frame = 477 Alert sound = 41 Attack sound = 52 Injury frame = 488 Pain chance = 180 Pain sound = 26 Close attack frame = 485 Far attack frame = 0 Death frame = 490 Exploding frame = 0 Death sound = 64 Speed = 10 Width = 1966080 Mass = 400 Action sound = 77 Respawn frame = 496 Thing 12 (Imp) ID # = 84 Initial frame = 726 Hit points = 50 First moving frame = 728 Alert sound = 101 Injury frame = 742 Pain chance = 170 Close attack frame = 0 Far attack frame = 736 Death frame = 744 Exploding frame = 749 Death sound = 102 Action sound = 75 Respawn frame = 758 Thing 13 (Demon) ID # = 3004 Initial frame = 174 Hit points = 20 First moving frame = 176 Alert sound = 36 Attack sound = 1 Injury frame = 187 Pain chance = 200 Pain sound = 27 Close attack frame = 0 Far attack frame = 184 Death frame = 189 Exploding frame = 194 Death sound = 59 Speed = 8 Width = 1310720 Mass = 100 Action sound = 75 Respawn frame = 203 Thing 24 (SS Nazi) ID # = 3001 Initial frame = 442 Hit points = 60 First moving frame = 444 Alert sound = 39 Injury frame = 455 Pain chance = 200 Close attack frame = 452 Far attack frame = 452 Death frame = 457 Exploding frame = 462 Death sound = 62 Action sound = 76 Respawn frame = 470 Thing 34 (Rocket (in air)) Initial frame = 142 Alert sound = 52 Death frame = 148 Death sound = 31 Speed = 2097152 Missile damage = 7 Bits = 66576 Thing 64 (Ammo Clip) ID # = 2010 Initial frame = 873 Thing 66 (Rocket) ID # = 2007 Initial frame = 870 Bits = 5 Frame 60 Duration = 3 Frame 61 Duration = 0 Frame 63 Duration = 0 Frame 64 Duration = 0 Frame 65 Duration = 0 Frame 66 Duration = 0 Frame 142 Sprite subnumber = 0 Duration = 1 Frame 143 Sprite subnumber = 1 Duration = 3 Next frame = 146 Frame 144 Sprite subnumber = 0 Duration = 3 Frame 145 Sprite subnumber = 1 Frame 146 Sprite subnumber = 2 Duration = 3 Frame 147 Sprite subnumber = 3 Duration = 3 Frame 148 Sprite subnumber = 4 Duration = 3 Frame 872 Sprite subnumber = 32768 Duration = 14 Next frame = 873 Frame 873 Sprite subnumber = 32768 Duration = 3 Next frame = 872 Ammo 3 (Rockets) Max ammo = 250 Per ammo = 5 Text 19 16 Picked up a rocket.Demon Lifeforce! Text 27 25 Picked up a box of rockets.Stronger Demon Lifeforce! Text 28 28 You got the rocket launcher!You got the Unmaker!