Most Doom TCs attempt to transport the player into a different and
unfamiliar world. Some of these succeed at their goal more readily than
others. However, for the past six years, every single Doom TC ever
released retained a certain intangible quality which linked it to its host
game. The weapons were exceedingly similar. Enemies acted just as you'd
expect. The game play, the atmosphere, was reminiscent of the game upon
which it was constructed. No matter how well-made the TC, none ever truly
escaped the confines of Doom.
The ZanZan TC not only escapes these confines, it smashes them with a
gigantic hammer.
Created by Edmundo Bordeu, who comprised 1/3 of the team which
created the highly acclaimed Batman Doom total conversion, the ZanZan TC is
about as far away from that previous accomplishment as any TC could be.
The first thing to be noticed when beginning to play the TC -- the feeling
which never leaves the player throughout the depressingly short run of the
game -- is this is not Doom. The world is both overwhelmingly foreign and
at the same time oddly familiar.
When the player enters the game, he is immediately thrust into a plot
which he might only vaguely understand. Why am I here? What is this dying
creature in front of me? Those who have read the back story beforehand will
realize that they are ZanZan, an immortal creature who now appears to be
mortal and wounded. The TC instantly creates a strong sense of alienation
and confusion, both about the player's motives and his history.
What is happening to the ZanZan? Who is loyal and who is not? The
Senorgen, small plant-like animals found throughout the game, are fiercely
loyal to their master, and give the ZanZan information even though they
know it will cost them their lives. The Zesters, tall blue spindly
creatures, appear bent on the ZanZan's destruction, but may be somewhat
appeased if the player is merciful. Then there is Koocayam, who for most
of the game remains a mystery. Only when ZanZan stumbles upon his
sanctuary are past events made clear: Koocayam, working to protect the
lives of the human race against ZanZan's wrath, convinced the great and
ancient Avedusa to steal ZanZan's immortality; Koocayam, however, had no
intent of allowing Avedusa to keep it.
Who is the antagonist in this scenario? If one reads the short comic
strip on the ZanZan webpage before playing the game, one will side with
Koocayam, who is attempting to save Earth from destruction, and overthrow a
despotic ruler. Upon playing, however, one takes the viewpoint of ZanZan,
who is doing what he considers necessary, and is being rebelled against by
the scheming and manipulative Koocayam. At the conclusion of the TC,
ZanZan seems less like a once-great ruler than a saddened and broken being,
who recognizes the trouble which lies ahead but realizes he is powerless to
do anything about it. Which side is right? That is for the player to
contemplate.
The ZanZan TC seems less like a TC meant to play than one meant to soak
in. There are a scant three levels, and the entire thing can be finished
in under half an hour. Does this hurt or help the experience? Naturally I
wish that it lasted longer, but I also wonder what would happen to the
story-line if it were expanded. As it is, the TC nicely balances its
game play with its storytelling.
The graphics are astounding. As the first Doom TC to run under a
GL-accelerated port, nearly all the enemies and effects take advantage of
the full-3D format available. From the cattle monsters to the sticklike
Zesters to the final battle with Koocayam, everything is modelled
immaculately and realistically. Edmundo Bordeu has become an exceptional
modeller and animator, and the TC reflects that.
What is there to say about the weapons? Like everything else about the
TC, they bear little resemblance to anything ever seen in Doom. ZanZan
starts with his singular hulking clawed hand, which while weak is still
more than effective against most of the monsters in the game. The HUD
graphic for the weapon, like all the rest, is a sprite; while normally this
would be expected, the rest of the game bathes the player in such glorious
3D that the weapons look quite shoddy in comparison.
Does the ZanZan TC offer exceptional game play? Unfortunately, the answer
is no; if you want Doom-style action, look elsewhere. However, it shows
just what can be done using the Doom engine, and does so quite
convincingly. I can only hope that this is not Edmundo's last Doom project
- and I also hope that the ZanZan universe is visited again sometime. Its
too good not to be.
Reviewed by Linguica
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