Welcome to the /idgames Archive database on Doomworld. Since 1993, /idgames has been the center for all your Doom-related files, as it continues to be to this day.
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|Abyssal Speedmapping Sessions: Session 9|
7 maps made during the ninth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 concepts to choose from: - Fortress on ...
|Superfast Mapping: Deathmatch Edition|
The sequel to Superfast DUEL Speedmaps. A wad that was the result of a speed-mapping compilation on the Zandronum Forums in the late summer and early autumn of 2013. As the title suggests, this map pack is made with deathm...
A vanilla map to further practice at my mapping style. Gameplay was the priority, but expect a few... surprises. ;)
Somewhat challenging dark indoor map.
A map I made for wrack a while ago, I ported it to Doom removing the real 3d parts.
one level for zdoom gzdoom very hard very dark many secrets
This is an accumulation of deathmatch levels I have made. There is no set theme. Some are parts of coop levels in progress, some are just spaces I created for the purpose. A Duel - Duel map shaped like an A with a bridge...
|BREEZE, BRAVADO & a revised 1.2 vs. of BRAVE|
All 3 levels are extremely big - (Breeze is 270k Bravado is 219k and Brave is 294k) Should have a DX2-66 with 8 mb ram to run properly. Brave was released previously at over 330k but I pared it down to 290k by reducing hal...
That's a map I made in 2013, not sure about when, I think it was in august, only my brother and darkwave played this map
|Secure Uranus 2|
Ever wanted to climb the wall in a Doom pwad? Well you have to do in this one to get the 'protective clothing', also, watch out for the window illusion, now you see it, now you don't. My sequel to Secure Uranus for Doom ...