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A Hell-themed map for Doom 2.
|Resurgence (final version)|
|Hell Temple 8|
A long level with multiple paths and many discreet, difficult encounters. This level was made to be played with the Brutal Doom mod.
Pretty much my first doom2 map.
|#DooM Speedmapping Session 1|
12 maps made during the first session, some by first-time mappers. There were two theme options: "Cyberdemon" and "Water & Lava".
DESTROY COCA-COLA. #PEPSIWINS. In this WAD you bust into a building and kill a bunch of dudes that like coca-cola.
|Simple weapon rebalance for efficient combat ...|
DEHACKED mod, compatible with any source port and even the original game. For a long time, I've been experimenting with improving balance of Doom's weapons (and enemies), to make all of them useful while retaining their ...
A 5L1C spin-off wad. It's just one medium-sized map but quite a tricky one, so pick a lower skill level if you need to. Your mission is to send an SOS signal and escape from the Deneb colony. And don't miss MAP02. (Deneb i...
What do you expect from this map? It's typical plutonia map with crude name, mixed layout, chaingunner/revenant spam, walls in thickets, instant traps, e.t.c ...
|GZDoom Speedmapping Session #2|
30 maps made in under TWO hours. Some slightly bigger maps than its predecessor, and some wacky new ideas. I also used some CC4 textures to spruce some stuff up.