Welcome to the /idgames Archive database on Doomworld. Since 1993, /idgames has been the center for all your Doom-related files, as it continues to be to this day.
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|UAC Budget Cuts (v1.4)|
A vanilla map built to a tight 'minimalist' set of design rules. Basically, rectangle-based, limited- space, grid-aligned layouts only. Emphasis is on gameplay, despite constraints. UV difficulty is a bit tight. See thread...
|The Icon Of Sin's Lair|
This is basically a enhanced remake of the successful Icon Of Sin's Hideout. It may have been successful, but it still had some problems. mainly the exit door. One of the pegs was not sticking out. I tried to make this ZDo...
two old level for zdoom gzdoom
Two Doom II maps inspired by Hexen's lead - simple architecture, solid behind-the-scene mechanics, hand-to-hand combat and, most importantly of all, switch hunting!
10 level's wad for boom.The action takes place in the modern world of alternative
|Abyssal Speedmapping Sessions: Session 9|
7 maps made during the ninth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 concepts to choose from: - Fortress on ...
|Superfast Mapping: Deathmatch Edition|
The sequel to Superfast DUEL Speedmaps. A wad that was the result of a speed-mapping compilation on the Zandronum Forums in the late summer and early autumn of 2013. As the title suggests, this map pack is made with deathm...
A vanilla map to further practice at my mapping style. Gameplay was the priority, but expect a few... surprises. ;)
Somewhat challenging dark indoor map.
A map I made for wrack a while ago, I ported it to Doom removing the real 3d parts.