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33 results found for "Eternal".
Showing results 11 - 20.



Long Days  Filename:longdays.zip
One level for 'advanced' Boom compatible ports. Probably it is my vision of nuts.wad. It's easy to play and fun. You need to have modern computer (Core2Duo+ or similar) and good optimized port with support of hi-res textures in wads and mus...Date:06/30/09
Size:2.53 MB
Author:Alexander "Eternal" S. (aka Deadall)

To Fight (2x2 series)  Filename:2fight.zip
One level for any limit removing port. The idea for this PWAD came from iddqd.ru. The main concept is: you should create a level using only two IWAD textures and two IWAD flats. Thanks Shadowman for inspiration. Note: This level is hard. Do...Date:01/11/09
Size:157.71 KB
Author:Alexander "Eternal" S. (aka Deadall)

Eclipse (2x2 series)  Filename:eclipse.zip
Two levels for any limit removing port. The idea for this PWAD came from iddqd.ru. The main concept is: you should create a level using only two IWAD textures and two IWAD flats. Thanks Shadowman for inspiration. PrBoom-Plus 2.5.0.1+ is str...Date:12/29/08
Size:2.54 MB
Author:Alexander "Eternal" S. (aka Deadall)

Nightomb (2x2 series)  Filename:nightomb.zip
One level for any limit removing port. The idea for this PWAD came from iddqd.ru. The main concept is: you should create a level using only two IWAD textures and two IWAD flats. Thanks Shadowman for inspiration. PrBoom-Plus 2.5.0.1+ or (G)Z...Date:12/29/08
Size:652.52 KB
Author:Alexander "Eternal" S. (aka Deadall)

Eternal Revelation (DEMO)  Filename:reternal.zip
This is a three-levels demo of full version of Eternal Revelation megawad. Who know when it will be finished, but you can play first three levels right now. These levels will force you to feel an atmosphere of Eternal III again. To play this PWA...Date:12/10/08
Size:417.34 KB
Author:Alexander "Eternal" S. (aka Deadall)

Gravity  Filename:gravity.zip
Two levels for any limit removing port. PrBoom-Plus with gamma 1 or GZDoom are recommended....Date:10/17/08
Size:1.28 MB
Author:Alexander "Eternal" S. (aka Deadall):

32 Inch Nails  Filename:32innail.zip
Seven levels for any limit removing port. All the levels are built in grid with the 32x32 dimensions. It means all vertexes lay on knots of a grid 32 in editor, but this rule does not extend on things. New textures and flats were not allowed. ...Date:09/28/08
Size:2.88 MB
Author:Alexander "Eternal" S. (aka Deadall):

XXXI CyberSky  Filename:cybersky.zip
One level (map31) for limit removing ports. This map contains 39114 sidedefs, so you need port which can handle more than 32767 sidefs. PrBoom-Plus or GZDoom are recommended....Date:09/10/08
Size:1.46 MB
Author:Alexander "Eternal" S. (aka Deadall)

Remain 3  Filename:riii.zip
This GZDoom megawad is a retrospective show of the classical Doom from the height of today's abilities of "zdoom in doom" format. Basically it is in "zdoom in doom" format, but with some gzdoom features and DECORATE. There are no scripts, d...Date:08/26/08
Size:8.64 MB
Author:Alexander "Eternal" S. (aka Deadall)

Belial's Bad Brain  Filename:bbb.zip
One level for any limit removing ports. PrBoom-Plus or (G)ZDoom are recommended. This level is improved version of my map for speedmap contest on iddqd(point)ru on which all competitors were limited with four hours and with common theme. I hope ...Date:02/07/08
Size:852.54 KB
Author:Alexander "Eternal" S. (aka Deadall)

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