My entry for CutmanMike's second Doom Mutator Contest, in which contestants create a new gameplay mod using no new sprites, sounds, or maps - code only. So using ZDoom's textures system and some clever Decorate tricks, I cooked up this thing.|
Xaser who inspired me, #zdoom on Espernet for bug tracking and ideas.|
New from scratch|
SLADE 3 Beta 5|
If ZDoom crashes on startup with an error about SMF_PRECISE, go download the latest SVN build from http://svn.drdteam.org/|
|Anonymous||This is sheer genius. *Twisted* genius, to be sure, but genius nonetheless.||x|
|Anonymous||Excellent mod! I love the concept, definitely a great way to play Doom. ||x|
|Anonymous||Holy shit! It's ****ing cool! What an awesome mod. 5/5 -playerlin||x|
|Anonymous||I have to give it a 5 for technical genius. Also, the text stuff in the language lump is a worthy contender against the language lump of Zharkov goes to the store.||x|
|Anonymous||Leave it to the modern WW to make something finally GOOD as an entry into these shitty contests that both DW and ZDoom should stop bothering themselves with. ||x|
|Anonymous||This brings the feeling of Wolfenstein back, since it uses only one kind of ammo, plus all the alt fires are just badass and it has cool weapons.
Just perfect to load with a megawad!