Title: Decapitation: Skulltag Teamgame
Filename: deathmatch/skulltag/decapst.zip
Size: 1896 KB
Date: 12/28/04
Author: Mephisto
E-mail: doombringer00@hotmail.com
Description: 5-map Teamgame set for Skulltag. Turned out alright, uses many special features, so check http://www.skulltag.com/forum/viewtopic.php?t=1051 for a tutorial.
Credits: Aurelian, DD_133, Benj and Humanbones for playtesting. Carnevil for Skulltag. Gammis of Lemonride for the music.
Base: Scratch
Build time: Four days
Editor(s) used: Doom Builder, Deepsea
Bugs: Due to a bug, I suggest playing map02 with instant skull return on.
Rating: (3 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
awesome! simply awesome! more!x
Anonymous
Great fun! Playing it on FNF was brilliant fun, and some nice ideas. Map02 is seriously annoying, especially if you have a high ping - having to jump at the same time on the arrow pads. Could have just made it so you autojump.. Nontheless - fantastico. (Though it could do with just a few more maps..) ~Tom Dx

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