Title: 0.wad
Filename: levels/doom/0-9/0.zip
Size: 61 KB
Date: 03/03/06
Author: Vance Januszewski
E-mail: funduke@hotmail.com
Description: This is my first and level and its crude, but don't expect to make it threw the first time around. I suggest skill level one if you don't have at least a dx2-66. with 8 meg. I did not know that the more things in a sector the more it slows down.
Credits: Kurt Januszewski (Nul Modem team) Perry Januszewski (Null Modem team)
Base: New from scratch
Build time: Too long.
Editor(s) used: DEU5.21
Bugs: Window at exit slows computer down. Brown wall in spider room does not always drop when you cross the trigger line. To much ammo and health. To many monsters. Sectors to big. Hallways too long. Level too long.
Rating: (25 votes)
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It's a very crude and disjointed early level, although October 1994 was not early enough for this to be given the benefit of venerability. It has an odd, random design and there's lots of shooting and not much health, but it's dull.x
It's a big and fun level, including a cyberdemon fight. It's well balanced and suspenseful; also beware of spawn-in traps... (!) The single problem is that you can get stuck before the red door, if you have no key, so TAKE NOTE (!). Also the graphics are neglected almost completely, it even shows HOMs and TFEs, that's why it seems so crude. But forget the prejudice and have a try. -Ex
Another fine addition by funduke! Hail to the chief!x
Not that bad. 3/5x
3 stars cause the level isn't so textured. Some monsters are stuck. Some walls are doors. x
Cool level!x
enjoyed it! -slashx

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