Title: 11SPACE.WAD
Filename: levels/doom/0-9/11space.zip
Size: 52 KB
Date: 06/27/94
Author: Eric Severn
E-mail: blum@ee.ryerson.ca
Description: "An enemy spaceship has approached our planet and is now in a low orbit. We beamed a squad of soldiers aboard in the hopes that they could somehow subtly sabotage and destroy it, but we've lost contact with them. In their last transmission, they indicated that they were trying to get to the helm on the bridge and slow the ship enough that it drops out of orbit and burns up in the atmosphere. The ship now has its deflectors up and beaming aboard is no longer an option, however, the ship's deflectors do not interfere with it's own beaming device, nor with non-light-energy based weapons. So now, the only way we can break into the ship is with brute force.

"Your assignment is to take a one man spaceship up into space, attach yourself to the side of the enemy vessel, break into it and somehow destroy it. Getting out is optional (the helm will lower a sector in your little spaceship, allowing you to leave the level). Take along whatever equipment you need. We suspect that the squad is being held in the brig and that they may be able to provide some assistance. Good luck."
Credits: The authors of DEU and BSP, and Playtesters Gord Tobias and Bruce Lum
Base: New level from scratch
Build time: oh, about 30 hours
Editor(s) used: DEU and BSP
Bugs: None
Rating: (12 votes)
  Spambot check: 6 + 6 =

Commenting as: Anonymous
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Reviews:
Anonymous
Not bad for a 1994 wad, but certainly not up to par.x
Anonymous
Cool concept and challenging opponentsx
Anonymous
A sort-of Star Trek-themed wad - remember Star Trek? People about ten years older than you loved it - which irritated me. There are lots of teleporters and corridors and so it's a bit of a maze game, and it's easy to get stuck if you don't pick up the yellow key. On the other hand it reminded me of the enthusiasm I had for Doom ten years ago; the thought that you could make anything with it, not just goth/metal/hell-type levels.x

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