Title: 1fifwar2
Filename: levels/doom/0-9/1fifwar2.zip
Size: 72 KB
Date: 01/14/11
Author: George Fiffy
E-mail: jwc0045211@hotmail.com
Description: ABOUT THE TOTAL WAR III EXPERIENCE: To play the new level, type REoLDOOM to start total chaos! This is probably one of the weirdest DOOM levels you may ever had played! There are soooo many weird effects and illusions you may have thought would be IMPOSSIBLE to do (if you're a DOOM level maker your- self)! The effects you will see start right in the beginning! A door in the middle of the starting area! You'll also see doors coming out of the sky, dark rooms you can see fine in (it doesn't make sense at all, doesn't it? Well, it was done. You'll be suprised!), and get this, INVISABLE BUILDINGS! You may see the doors (sometimes), and maybe the windows, but you don't see a building attatched! The "pancake syndrome" is also cleared up (flat outer retaining walls, and unflattened entry- ways can be seen BEYOND the walls, to show thickness, unlike E3M1). Some "flatness" is around, but that's because there are invisable buildings around. Invisable doors leave "slices" or voids in the wall, or the top of the wall. One neat DOOM effect is the Hall Of Mirrors. One room has this effect in it's windows. This is NO screw-up. It's done on PURPOSE! The "teleporting theory" found in the real E3M7 is also in here, but with a different twist. All I'm going to say is that it's harder to do (heh, heh, heh!). Also, be carefull of a few nasty areas! There are five areas where you'll be fighting very hard! You won't be fighting as hard as in TOTAL WAR II, E1M2, but it's quite a nasty brawl!

MULTI-PLAYER: This is an adventure for up to four of your friends. Each can grab a shotgun and a backpack at the start, so don't be greedy!

DEATHMATCH: You'll start off with a shotgun, shells, and an energy pack next to you. Why the energy pack? SOMEWHERE (not in a secret area) in this world is a BFG9000! Two of you will be very close! The other two people are also in good position to get it as well!

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Credits:
Base: Unknown
Build time:
Editor(s) used: Unknown
Bugs: KNOWN "BOO-BOOS": * Once again, I ran into that "there's too many enemies on-screen" problem again. Some enemies or other things may "dissapear". Oh well, if it happened in E1M2 of TOTAL WAR II, it'll happen here (ha,ha!)! * There is a Hall Of Mirrors problem at the "Triangular switchboard". It's only a small band. This is NOT suposed to happen! No big deal! * A switch that suposed to open an invisable door and keep it open is somehow shut on occasion by the enemies you face. I fixed this by making it's switch retriggerable, in case it happens again. * Got a PENTIUM? If not, it's alright, if you have a high speed 486 at 33MHz or greater (my 486 is a 20. Goes real slow on this one!). If you have a (lowly) 386, I hope it's going 50 to 66MHz! * Demo is known to CRASH on my crash-happy computer. If this does happen to you, please shut off your EMM836 memory manager. It ALWAYS worked when it was turned off.
Rating: (8 votes)
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