Title: Satan's School of Warfare
Filename: levels/doom/0-9/1fifwar3.zip
Size: 64 KB
Date: 12/01/97
Author: DESIGNER/BUILDER: REoL (George Fiffy)

MUSIC: MATSUO (Mike Slusher)
E-mail: Georgef551@aol.com
Build time:
Editor(s) used:
Rating: (8 votes)
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This is basically Fiffy experimenting with how many monsters he can throw into a Doom Level with little thought on the Gameplay. Avoid......x
A pretty crappy level.x
This school...nothing. Back when I went to school, I had to wear an blouse with oversized peter-pan-collars, knickerbockers, walk 10 miles uphill in 6 feet of snow, and the nun would crack my knuckles with a yardstick if I so much breathed too loudly. As for the level 3 stars.x
Fun, in a braindead "here's a ton of ammo, kill the hundreds of demons" way. Still, architecture is mostly plain, texturing is repetitive, inescapable sludge pits, a sludge maze, makes regular doom.exe crash on occasion, the secret area is STUPIDLY hard to find, and it's not that challenging despite the monster count. 1/5 -VVx
This is an old-style "school massacre" wad, back from the innocent days of late 1994. It crams in over 800 monsters, which was pretty rare for 1994; lord knows how well it played with Doom.exe on a 486SX25. It doesn't play very well with Zdoom today - it works, but it's really just a bunch of square rooms filled with hundreds of monsters that tend to kill each other. Gameplay consists of shooting 843 monsters and then winning.x
A mess and a total waste of time, even for lovers of vintage mapping from Doom's days of naivety.x
For reasons sufficiently described above, this wad can be ignored without getting the idea of missing something interestingly.x

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