Title: |
21HEX_PN.WAD |
Filename: |
levels/doom/0-9/21hex_pn.zip |
Size: |
58.48 KB |
Date: |
07/18/94 |
Author: |
Peter Naus |
Description: |
You look down a short corridor to a door. You fire a round - the air thickens with roars, hisses, and groans. What the HELL have you gotten into? As you hack your way through, you see shattered gardens, dimly-lit halls with sleeping chambers, a well... Good thing there's no pink munchers! This isn't the best level possible with the base I started mooching around with, but it *is* pretty interesting! It's possible to get through on UV if you think about it! |
Credits: |
Brendon Wyber and Raphael Quinet for DEU My wife for putting up with 3 am sessions My boss for believing those excuses for the bleary eyed look every morning; And id. Of course. |
Base: |
New levels from scratch |
Build time: |
About 15 hours total |
Editor(s) used: |
DEU 5.0, 5.01 , 5.1, and 5.2; DOOMED 1.0, BSP 1.0 |
Bugs: |
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Rating: |
(8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Doomkid
| Tons of copy-paste of boring dark hallways and bit blue computer rooms.. A few HOMs were a Doortrak should be. Not vomit.. | x | |
Anonymous
| Crap and duplicate of id=390. - N_A | x | |
Anonymous
| Not very challenging, discovering secrets required to finish level, HOM, tutti-frutti, lots of misalignments, bad texturing, possible to break sequence if monsters open doors (possibly breaking the level). Some of the dark, claustrophobic hallways were a bit tense, some lighting effects, but overall not recommended. 1/5 -VV | x | |
Anonymous
| What he said, but gave it a 2. :) | x |
View 21hex_pn.txt
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