Title: Double Imp Act
Filename: levels/doom/Ports/a-c/bustagut.zip
Size: 1489 KB
Date: 06/19/13
Author: TimeOfDeath
E-mail: thelastbreathofthedying@yahoo.com
Description: You won tickets to some crappy comedy club.

e1m1 - Act One (Pistol) - e1m2 - Act Two (Chainsaw) - e1m3 - Act Three (Berserk) - e1m9 - Act Four (Shotgun) - e1m4 - Act Five (Chaingun) - e1m5 - Act Six (Rocket Launcher) - e1m6 - Act Seven (Plasma Rifle) - e1m7 - Act Eight (BFG) - e1m8 - Stage Fright (you figure it out)
Credits: RottKing & Ralphis for dbimpact, esselfortium for the dbimpact titlepic, Redneck Rampage for a texture, id software, authors of the programs I used
Base: New from scratch
Build time:
Editor(s) used: Doom Builder 1.68, XWE, DoomWord, Paint
Bugs: can't see the two imps in zdoom
Rating: (9 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
Parody of a wonderful episode. Why would someone so this? x
cannonball
^It's not a parody of the fantastic wad by Rottking/ralphis, it's a clever pun based of the original wad applied in semi-humorous fashion. It's an interesting idea to reuse the same map for an entire episode and change up the weapons and monster selection. Some might get bored after a few maps. Mind you the map is pretty good visuals wise. 3 starsx
Anonymous
Didn't do it for me.....x
Snakes
Conceptually intriguing, this is the same layout 9 times over with a different set up for each one. Each map gives you one weapon to work with (excepting the pistol, of course) and the opposition is adjusted to cater to each one. It's tough to rate this as the map plays well for most weapons, and as an exercise, it generally accomplishes what it sets out to do. For that, I'll call it a success, but it's nothing that most wouldn't cry over missing. Not bad -Snakesx
Anonymous
Da faq?x
Anonymous
uhhhuihuix

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