Title: At hell's gate
Filename: levels/doom/Ports/d-f/dai_os37.zip
Size: 278 KB
Date: 07/15/09
Author: Walter "Daimon" Confalonieri
E-mail: daimon.italia983@gmail.com
Description: Junked map from third installation of "oskyrt". Hell/Void stuff this time...
Credits: ID, for the fancy game! My family Hardcore_gamer for some reason (making oskirt3, and i for participate in...) 3drealms for duke nukem 3d (music) other people i forgot to mention
Base: New from Scratch
Build time: few months of spare work...
Editor(s) used: Doombuilder, Wintex 4.3, ZenNode
Bugs: misaligniments here and there, boo-hoo. a secret path crashes on boom
Rating: (7 votes)
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Commenting as: Anonymous
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Supported mirrors: Unsupported mirrors: /idgames protocol:

Thanks for the effort Daimon! I am really sorry about the fact this did not make it to oskyrt3, but this is still a great map:) 4/5 stars from me. -Hardcore_Gamerx
^Hey, why not convert this to Doom II and put this in oskyrt3 so that there are really NINE maps for the NINE anomalies? Anyway, nothing special here, but not a bad map either. Would do fine in oskyrt3. 3/5x
Great looking, easy as hell.x
Decent work, esp. with the architecture. I like it a lot, though it had some really crowded phases and later an empty feeling. Could have been a little harde sometimes on UV but it's still okay. Don't have to be at low health all the time. :) The overall mood and impression is nice so it's a 3,99999 / 5 for me. x
Lightning Hunter
An example of a map that has great visuals, but below average game play. There are no traps to speak of, and no interesting battles. The ammo is too abundant, and there is no real monster progression. There are just a bunch of large rooms void of monsters. The battles that do exist involve tedious ducking and shooting. At Hell's Gate is only worth a look for the interesting architecture. The game play is a yawn in the park.x

View dai_os37.txt
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