Fear Complex (version 1.0)|
Edward "Orion" Wong|
'Fear Complex' is a large single player/co-op map based on DOOM Episode 1 styling cues.|
Episode 1 has always been my favourite, so this is my way of saying "thanks for all the memories!"
Being an E1-based map you won't find any cacodemons or lost souls floating around, you can't get the plasma rifle, BFG or certain powerups, and there aren't any cyberdemons lurking behind closed doors ;)
This is my first 'serious' attempt at making a DOOM-based map, and it probably won't be the last. I've pissed around with EdMap, WadEd, and DCK before, but that was around 6-7 years ago. I have done quite a bit of mapping for Quake and Half-Life though.
id Software for DOOM gherkin for Doom Builder - 3D preview rocks! The usual gang of misfits @ hashbro.com That thread on Doomworld forums that got me motivated :)|
New level from scratch|
2 weeks on and off|
Doom Builder v0.09|
Since the map is pretty damn large (over 300kb), you might want to play it using a port (e.g. ZDoom or Legacy). I haven't tested it on vanilla DOOM, but it should work OK.|
|Anonymous||Being a E1 tribute, this map only has E1 monsters and is too easy when played normally. Fast mode is a must to really appreciate this map and when played this way, the intelligent monster and item placement becomes apparent. Architecture is superb and one really gets the feeling of wandering around a huge "Fear Complex". Keys were used in an interesting manner. One feels that with a little work in beefing up the monster load, this map would be really memorable. As it is, it's pretty darn good.||x|
|Anonymous||From October 2003, a faithful recreation of the E1 style writ large, with 300+ baddies. It's spooky when you IDCLEV from E1M1 to E1M3, because the scene is so familiar. The gameplay throws a lot of weak baddies at you, and although it's not hard there's plenty of shooting. Plus an old-fashioned emphasis on blowing up monsters with barrels, which is still entertaining all these years later. Odd secret placement - some are after the final battle.||x|
|Anonymous||I found this map hugely enjoyable. ||x|
|Lightning Hunter||Not much of a challenge on this map at all, unfortunately. There was too much health and ammo. The layout is odd at times, forcing you to run across the entire map after obtaining a key to search for the door. There are no hints for the secrets, and most of them are at the very end of the map when you no longer need powerups. The detail and texture usage isn't bad, and there were no obvious technical issues. There just wasn't anything special or unique about this map. ||x|