Title: |
Undesired Reality |
Filename: |
levels/doom/Ports/s-u/undesird.zip |
Size: |
5.92 MB |
Date: |
08/16/13 |
Author: |
The_trigger |
Description: |
Started as a e4m1 remake but I went on with a standalone map that maintains a few known areas (revamped obviously). |
Credits: |
ID SOFTWARE for doom, Pascal von heiden for Doom Builder 2, SlayeR for Slade 3, |
Base: |
Most of the areas are all new from scratch, a few areas are reinterpretations of the original episodes |
Build time: |
Almost a year (I started last summer in late july). |
Editor(s) used: |
Doom builder 2, Slade 3 |
Bugs: |
Some brightmaps (for custom monsters) may not work properly. Other than that, there are no bugs. (Well none that I am aware of). Perharps minor visual glitches |
Rating: |
(15 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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killer2
| The only thing this level has is it's architecture. Most of the rooms look really cool and interesting. However, the gameplay is so lackluster it's not even funny. Monsters thrown haphazardly without regard to what they do, a lot of really large rooms filled with slow projectile monsters. It's so easy and boring it felt like a chore...the secrets were pretty bland too. 2 stars for the architecture. | x | |
Zalewa
| It's difficult to give a note for this. Architecture visuals are excellent, but gameplay leaves much to be desired. I wrote a newstuff review for this which describes all in a bit more detail. | x | |
pfl
| WOW. What a map. French ? écoute, c'est tellement bon que ça fait mal :) Quelques bugs; un ascenceur qui descend et qu'on peut activer sans descendre et qui ne remonte pas, vers le milieu fin. Très près de cet ascenceur, des collones qu'on peut gravir, qui nous mène au trou ... Deux Thamuz ça frappe. Secrets excellents, tout excellent. Bravo | x | |
Anonymous
| Seems nice enough to me. | x |
View undesird.txt
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