Title: Project: Recovery
Filename: levels/doom/a-c/ae_projr.zip
Size: 35 KB
Date: 04/05/95
Author: Eric Sambach
E-mail: c9223826@cs.newcastle.edu.au
Description: A base has been lost and now it's your job to recover it. One hint, every big weapon is protected by large monster(s).
Credits: Mr. Nobody
Base: New level from scratch
Build time:
Editor(s) used: Waded v1.37
Bugs: ???
Rating: (4 votes)
  Spambot check: 9 + 3 =

Commenting as: Anonymous
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Reviews:
Anonymous
The look is pretty dull but not real ugly. It has some playability, but there are 2 or 3 unmarked lifts and switches that you have to activate to complete the level, and as far as I can tell some of the secrets have no hint of where they are.x
Anonymous
This is dated February 1995. The flat, outdoorsy bits reminded me oddly of Rise of the Triad; it's like that game but with the novelty power-ups taken away, i.e. tedious. There's a lot of action, but it's boring. The level is a rote switch-hunt, with texture errors that look like secrets but aren't, and well-aligned textures that are secrets. Gameplay involves navigating square corridors until you have flicked a dozen or so switches the end.x
Anonymous
2/3 rating? omg, guys above - go to review cjw maps! this is quite good map, with simplistic look and pretty well gameplay. 4+1.x

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