Title: Baal 3_1
Filename: levels/doom/a-c/baal3_1.zip
Size: 31 KB
Date: 08/11/95
Author: Bob Delorme
E-mail: Baal@python.iii.net
Description: This is my third level from scratch and I think it's the best one yet. Plenty of monsters, Lots of traps......and a....BED!!
Credits: ID software for designing the greatest game ever!! Matt Tagliefferi for designing Doomcad43
Base: New level from scratch
Build time:
Editor(s) used: DoomCad 4.3
Bugs: none that i could find, if you find any please let me know
Rating: (2 votes)
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A clear step up from the author's previous work (baal2), this map is small and quick, but still not especially memorable. The setting is some sort of base, with moderate resistance. The beginning looks nice, but pretty soon this turns into a mix of whatever came to Bob's mind. 6/7 secrets is maximum, due to a minor design flaw. Skip it. --2/5x
This is an old level from August 1995, the Year Before DVD(tm). It's a pleasant trip down memory lane. It's a techbase in a desert. As promised, there is a bed (it opens a secret), but thankfully no toilets. The gameplay is vintage amateur 1995 - about a hundred weak monsters that you shotgun. You have loads of ammo and health. The keys are hidden in secrets, which is odd. It's a mild level for the period, hard to dislike although very forgettable.x

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