Title: Back To Hell
Filename: levels/doom/a-c/bak2hell.zip
Size: 753 KB
Date: 06/06/96
Author: David Seager
E-mail: dave.seager@st
Description: A complete replacement of Episode 3 with some new graphics and demos. Fight your way out or let Hell have vengeance upon you.
Credits: Mad Oz for playtesting. Those at Id Software for making this possible. The DEU Team. Every other wad author whose level has provided inspiration.
Base: New levels from scratch
Build time: Months, on and off.
Editor(s) used: DEU 5.21 GCC, BSP 1.1x, RMB 2, DEUTEX 2.1, TED
Bugs: Slight HOM in Styxs (4)
Rating: (13 votes)
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Actually quite good. The first two levels are ' lamish '95-levels but E3M3 and after that are better and have quite innovative design solutions. Try E3M4 for cacodemons.x
This is one of the best wads ever made because of the possibility of getting 112% secrets.x
This episode deserves a lot more attention. I found myself thoroughly enjoying it. It's rare that anyone sticks with the hell theme like this pack. The game play presents a few challenges, and the ammo placement is good for a 90s WAD. The Cacochase map is one of my new favorites. This is definitely a change from all the boring base levels out there. 4/5x
There's a map in here which has blocking torches placed on UV. I don't get why you'd want to punish players(seriously what) for playing on UV. The maps are decent for the most part, although it does start out pretty rough. 3/5x
^ Torches are there to make the map more difficult on UV (you have to go back to start and fight cacodemons). Makes sense to me, UV should be harder than other difficulty levels... Anyway, this is a great great episode in my opinion, the design and gameplay are good and very varied, there are many interesting experiments/ideas and overall Back To Hell presents a good challenge even by modern standards. I love it.x
An awesome 90's Hell episode like few I've ever played. These maps aren't pretty, but they have really original ideas and traps, as well as a lot of secrets. I feel like this PWAD really captured the Petersen essence without being too ugly or derivative. 3.5/5x

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