Title: BASE.WAD
Filename: levels/doom/a-c/base2.zip
Size: 67 KB
Date: 09/20/95
Author: Brian Gemborys
E-mail: bgembory@hawk.anselm.edu
Description: This level is the result of the many long hours I have spent trying to make a wad that I thought was unique and sophisticated.
Credits: Geoff Allen for creating DoomEd and id Software for making Doom
Base: .WAD
Build time: Countless (I have worked on this for over a year)
Editor(s) used: DoomEd 4.2
Bugs: None that I know of
Rating: (3 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
This level has a few errors, and generally isn't up to par with Id's maps, but it's not too bad.x
Anonymous
It was OK. Not great, but was an honest attempt. Had some glitches. Strangely, I chuckled when I was in the room with Cacodemon and the barrels, and they blew up, but the Cacodemon wasn't hurt.x
Anonymous
This is dated September 1995. You fight 116 baddies in a techbase that's a compendium of E1 styles - crate storage areas, a captive laboratory, a helicopter pad, all good old-fashioned fun. It's non-linear, too. There's lots of health and far too much ammo, but I enjoyed it; it feels like a modern retro speedmap. There's one awkward bit with a slime bridge that you have to do in a certain way otherwise you get stuck. You are ordered to leave the Bronx.x

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