Title: |
Ben (don't ask me why, I only designed it!) |
Filename: |
levels/doom/a-c/ben.zip |
Size: |
61.27 KB |
Date: |
08/09/95 |
Author: |
Mike Weaver |
Description: |
This is my second level and I am quite pleased with it overall. It's based (loosely) on where I work with a few additions. There are some nice puzzles and some nasty surprises. There are also plenty of secrets to find. Generally, if something is hard to do, there should be a secret around which can help, so keep alert! If you like this level, try my first level (CARREG.WAD) which is fairly similar. |
Credits: |
Dave Singer and Nick Townsend for much needed help at times! |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
EdMap V1.4 (new, improved and still easy to use) |
Bugs: |
None |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| It's not my style. | x | |
Anonymous
| I kind of liked it. The aforementioned "problems" from the previous review weren't really an issue for me; the necessary switch in the switch room had a different face on it that made it stand out, and the Exit sign was directly across from the boxes that are outside of the exit room. The only issue I had was the walkway that falls away before the teleporter leading to the exit area... | x | |
Anonymous
| Although this is based on the author's place of work, it's not obvious. It looks like a standard early Doom level, put together with more care than most, although it's a bit dull and anonymous. The biggest strike against it are some obtuse puzzles (to get the blue key you have to flick a switch in a room textured throughout with switches, and to open the exit you have to shoot an unexceptional exit sign). Otherwise it has plenty of action, although it doesn't really stand out. | x | |
Anonymous
| The map is set in a beautiful base (in an old-school way), with mostly aligned textures (if they're not, then it's usually a hidden door). The fights are never hard, but it's very fun, so you don't really mind. The real strength here is the strong sense of location -- you can walk in and around buildings, and there's a lot of interconnectivity. The secrets are very clever, and there are many cool tricks you have to find to progress (even to exit!). Fine map, recommended. --4/5 | x |
View ben.txt
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