Title: BloodLust
Filename: levels/doom/a-c/bludlst2.zip
Size: 61 KB
Date: 06/01/94
Author: Greg Grimsby
E-mail: david.gardner@electric.com
Description: This level was originally designed as a death match level. I threw in some monsters and changed the layout to make it a playable level too. Its a pretty quick level to clear though, due to its simple design. As a Death Match level, its a pretty fun romp. Its designed to give the feel of having three floors on the same level. The bottom floor, The Sewers, has the basic weapons. The middle floor offers some beefier fire-power. The top, tech-level floor has the big-mommas. So the flow of battle is upward. It tends to be a pretty fast-paced kill- fest. There are plenty of places to commit suicide, for those so inclined 8^)

Note that there are 2 exits to this level. Note also that this level is a secret level. The first exit is the normal exit. The hidden exit (nearby) brings you back to this same secret level. So it is possible to loop this level. This makes it easy to play to a certain number of kills. When you have x kills, run to the second exit. The second exit brings you right back for more carnage!!
Credits: my dedicated band of playtesters 8^)
Base: New level from scratch
Build time: About 20 hours, plus playtesting
Editor(s) used: DEU 5.1, BSP 1.1x
Bugs: not really a bug, but it might run slower than most levels due to its complexity
Rating: (2 votes)
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Reviews:
Anonymous
Nice sewer map; it's small, but it looks good (even though some things are a little strange), and plays okay. Thanks to the berserk pack, it's great for Tyson play. Its non-linear design allows you to do stuff in almost any order. Two tips: look for a teleport somewhere in the crusher room, and look around a bit before you push the exit switch. ;-) Plays on E1M9. --3/5x
Doomkid
As with so many ancient maps, it looks a lot cooler from the automap. Really nice early attempt at light-sourching in the blue exit room. Cool stuff from the past here, but it's an easy breeze with just under 50 baddies.x

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