Title: bme1.zip
Filename: levels/doom/a-c/bme1.zip
Size: 60 KB
Date: 08/23/94
Author:
E-mail: BME106@PSUVM.PSU.EDU
Description:
Credits:
Base:
Build time:
Editor(s) used:
Bugs:
Rating: (4 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
Plenty of oversized greyish (mostly stone) halls and courtyards connected through greyish stone corridors in this map, which feels enormous. There are also some crate sections thrown in for good measure. The gameplay is very easy, centering around one big fight. Other than that, there are very few monsters here, so prepare for a lonely mission. Progression is wierd, with one-way doors and corridors that lead nowhere. Boring visuals, and a boring map to play. Skip it. --2/5x
Anonymous
This is a dull early level with 156 monsters, which you meet only occasionally. The author has made an effort with the lightsourcing, and one room actually looks decent, but overall the level is mostly undetailed rectangular grey corridors. There's one fighting arena, which is decent fun to play, although you can just run around the edge and the monsters kill each other. Apart from that it's very, very dull, a worse sin than being bad.x
Anonymous
Typical 1994 user level with all its design flaws and errors. Map layout is boring, texture use poor, ambiance bad. I can't remember when I've seen that many alignment errors... Gameplay @ UV is quite bad. 1/5 for the efford only, so not worth dowloading.x

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