Title: B21.WAD
Filename: levels/doom/a-c/bobme21.zip
Size: 77 KB
Date: 07/02/06
Author: BOB CARTER a.k.a. Robert Kiana Carter
E-mail: funduke@hotmail.com
Description: EPISODE 2 Mission 1, setup to play deathmatch with alot of ways back to the same point. Enough creatures to get in practice to be the DOOMMASTER. This is a tickler (sample) of my next episode. My previous episode is BOBKDV_2.ZIP-Bob's Kneedeep (9 levels). Look for the episode BOBTSH.ZIP-(Bob's The Shores of Hell) soon!

Enjoy!
Credits: The person who created Octogon.wad for his eight sided room idea. [Note by the uploader: It's OCTAGON.WAD by Brian McKimens, avaiable at /levels/doom/m-o/octagon.zip in the /idgames -archives.] Friends who took the time to play death- match with me.
Base: New from scratch
Build time: Alot hours
Editor(s) used: DEU521 and BSP11 and REJECT
Bugs: None
Rating: (3 votes)
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Commenting as: Anonymous
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Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
Good: Very large and very non-linear; I got to see the Long Wall error! Bad: I got to see the Long Wall error; Huge, mono-textured, featureless halls and rooms; Excessive manuevering room and tons of supplies kills the challenge; Probably too big for DM; Some texture misalignments and poor texture choices. Overall: I'm glad I didn't buy "The Lost Episodes of DOOM" for this. 1/5 -VVx
Anonymous
It's not that bad, the map has some enjoyable areas. But, overall, it is a standard 1994 map without major interest. --- 2/5x

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