BEWARE.WAD (version 1.2)|
DEU 5.0, 5.21 / BSP 1.1x (Special thanks to the creators of the programs; Raphael Quinet and Colin Reed)|
Also, a recent implementing of IDBSP.EXE and WAD_DWD.EXE has made the entire patch wad of BEWARE smoother, quicker at on-the-fly processing of visplanes when you open a door into a sector with several 2-sided lindefs... just generally better, faster game-play!
THANKS TO RON ROSSBACH, WHO PORTED THE IDBSP PROGRAM, AND THANKS TO JOHN CARMACK FOR MAKING ID'S BS PARTITIONER AVAILABLE TO THE PUBLIC!!
DOOM LOVERS R U L E ! !
|Anonymous||The readme talks about "well-matched textures" but this is nonsense; the level looks like the random output of a fractal Doom generator. It's the epitome of this kind of early design. It even has a room filled with teleports that warp you around carousel-style. But the level is silly and charming because of it, and it's not bad fun to play, although the non-linear gameplay is very wandery. It has a mad grandeur in places, and some bugs (if you fall off the exit pedestal you're stuck).||x|