Title: CARNAGE
Filename: levels/doom/a-c/carnage.zip
Size: 338 KB
Date: 11/05/95
Author: Billy Turnbow
E-mail: Turnbowb@ziavms.enmu.edu
Description: of Contents
Credits: Matt Tagliaferri for making such a great Level Creator, My Brother Mike for being patient enough to wait for my levels' completion (as well as the patience to test them)!
Base: New level from scratch
Build time:
Editor(s) used: DoomCad with included Nodebuilder, DEU 5.21
Bugs: E3M1 runs a little slow due to many monsters and graphics (It's just BIG, man). E3M2 has a very brief HOM in the entrance of the lava tunnel. E3M4 has a HOM in a scrolling wall towards the end (very hard to notice). E3M6 has an unavoidable HOM in the corners of the room. E3M7 has a HOM in one of the scrolling walls towards the end of the level. E3M8 has a HOM when you get too close to the edge of the pit in the "star" room. E3M9 gets slow at a brief point in the red key room and has a tiny HOM at the base of a column in the central slime pit. (Hey, when you do this much, it is impossible to be perfect)
Rating: (3 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
average. 3/5-- SSWolfenSiex
Anonymous
The kind of amateur-style episode replacement that was rife in 1995, this is slightly better than most but still has all the problems; vast, huge areas with few monsters, square rooms, boring traps. Level three is the best, but only if you do it "panic"-style, running randomly about. If you play it the standard methodical way it's tedious. Absolutely outclassed by Serenity, Eternity and Infinity.x
Anonymous
Yes, there's nothing we haven't seen in this wad before, but the efforts to make a themed storyline and challenging game play is what makes this one a little above average. Out of the thousands available, this one has a beginning and ending that makes you feel satisfied. You can tell the author took great pains to design the levels in a way that would keep you interested. And, I have to say, the Chess Level was brilliant.x

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