Title: claus_01.zip
Filename: levels/doom/a-c/claus_01.zip
Size: 152 KB
Date: 09/25/94
E-mail: d93cn@sdrborges.dk
Base: Totally new level.
Build time: Weeks!.. But it was worth it; I think it's a nice looking level with matching textures and no "graphical bugs". Okay, I know the spacing between the crates look terrible, but there's an explanation to that; see the WAD diary...
Editor(s) used: DEU521GCC, DE_250B3 and BSP11X - Great tools!
Bugs: If you're "lucky", you should be able to catch a glimpse of the HOM effect in the store-room. This is caused as you can look across too many two-sided linedef's, but it shouldn't affect the gameplay though... That's it I guess.

Rating: (1 vote)
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Commenting as: Anonymous
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It's level 911. It starts off with a large crate maze, which is followed by a large crate maze. The author moans in the readme about having to make the crate mazes smaller; I don't think he was a bad man, just misguided. After the crate mazes you get some mazey corridors, little rooms, and undetailed passageways. It goes on and on, room after room, for what seems like hours, and in the end I gave up in boredom.x

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