Title: Castle of Doom
Filename: levels/doom/a-c/cofd.zip
Size: 174 KB
Date: 01/01/97
Author: Tim Tasto
E-mail: tjtasto@cloudnet.com.
Description: Dark and foreboding. Castle of Doom is reasonably large. It took me 30 minutes to get through it on the "Hurt Me Plenty" setting. Beware, there are traps! Be careful of switches and save game often. Doing things in the right order is critical to completing this level. Don't be afraid to leap across voids either. In one part of the level, you must run in order to get across the void and into the next room.
Credits: Sheeesh! Not enough space. ID software, Raven software, DOOM fans etc., etc. My wife, for letting me spend 2-weeks locked in my "computer room" working on this. SAMS publishing for the "how- to" books. Those who wrote freeware and shareware editors. Also, other WAD authors from which I got ideas through playing their WADs. Finally, the authors of DEEP - a great tool that is well worth the small registration fee.
Base: New level from scratch
Build time:
Editor(s) used: DeeP (registered version). Deutex.
Bugs: Some texture alignments could be better. Two sided linedefs slow game somewhat. Not really bugs, but rather annoyances.
Rating: (2 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
Not bad early-ish level, with a clear Hexen influence in the textures and satanic runes etc. There's a nice "metal catwalk" at one point (it's the jump mentioned in the readme). Suffers from a lot of early wads problems; it's mostly a maze, and there are inescapable lava traps, which simply aren't fun. It's been a long time since people thanked Raven Software; did Hexen really have such a huge following? I remember it being very dull.x
cs99cjb
Unusually non-linear and artistically not bad. I unexpectedly teleported to the exit after 19m without finding the yellow or red key (50% items); my 2nd attempt took 24m with 100% items. New textures are way out of proportion (e.g. door grilles above head-height) and lighting is haphazard: one entrance appears to cast a shadow & many bright areas have no light sources. Pegged door tracks, walk-through textures, all my pet peeves. Would like to give 3* but it's better than average for any era, let alone '97.x

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