Title: CORE.ZIP
Filename: levels/doom/a-c/core.zip
Size: 73 KB
Date: 05/29/94
Author: Barry Ferg
E-mail: bdf@dsi.bc.ca
Description: Mutants have invaded the computer core area! Clean them out, and don't forget to check the ventilation ducts. This level was originally designed for deathmatch play (if you have three or more players, chainsaw jousting is a sure bet on startup...) but it works quite well for single player use also. I've included my favourite bits from a number of different levels.
Credits: Raphael Quinet and Brendon J. Wyber for DEU - how deu they deu it? Bill Neisius for DMGRAPH. Playtesters Hilmar, Terry, Will, Andrew and Paul. The folks at id Software.
Base: New level from scratch.
Build time: Way, way, way too long.
Editor(s) used: DEU 5.0, 5.1 and 5.2, DMGRAPH 1.0 and BSP 1.1.
Bugs: Occasional graphics engine glitches probably due to the 16 2s linedef limit thing. Rumours of save game bugs.
Rating: (1 vote)
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Commenting as: Anonymous
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Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
Small, symmetrical tech map that plays alright, even though I found progression to be very confusing. There are a lot of switches to push, and everything looks the same, so it can be hard to figure out where to go. Okay texturing and general looks. Worth playing. --3/5x

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