Title: cortyr_b.zip
Filename: levels/doom/a-c/cortyr_b.zip
Size: 76 KB
Date: 05/12/94
E-mail: mkelsey@eecs.wsu.edu
Build time:
Editor(s) used:
Rating: (5 votes)
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Michael Kelsey was perhaps the first great level designer in the community. Released in April of 1994, cortyr_b.wad features some impressive details like a very convincing streetlight. It's aged poorly both gameplay and appearance-wise with some HOMs and unmarked doors. But whether you love it or hate it, it's undeniably a piece of Doom history. 3.5/5x
A pretty good 1994 level. Not a masterpiece, as it's plagued by problems such as blatant texture misalignments and some HOMs on vanilla (these mostly go away on limit-removing source ports). It's most distinctive feature is having an arena with an eerie streetlight, and some very good use of ambient lighting in general (e.g. the courtyard is fully lit by recessed wall lights at some point). Some battles may be a bit hard, especially in ammo-tight phases. Overall, worth a look. 4/5 -Maesx
Not bad but a bit back and forth. The unmarked doors are annoying but they show up on the map so it's not too much trouble.x
An interesting map. I remember playing this years ago when it first came out... and never being able to finish it as I wasn't that great of a player back then. I remember that courtyard though... still a piece of doom history. I don't see how anyone could really hate it... there are some interesting features of this map. 4/5 x

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