Title: CROSST.WAD
Filename: levels/doom/a-c/crosst.zip
Size: 100 KB
Date: 05/21/94
Author: Terry Henning
E-mail: lorenzo@picard.cs.wisc.edu
Description: Crosst.wad is a new Doom level to replace E3M5. It was designed mostly to be a single player level in the style of House of Pain, but it does support deathmatch and co-op play. It has three difficulty levels: skill level 2 and 1 are the same, skill 3 is fairly tough, and skill 4 should have you hurtin' and scraping for health and ammo. :)
Credits: First of all, I would like to thank id for developing such a great game! Matt Tagliaferri, for writing a great editor (DoomCAD 4.2), which I used to create this level. Also, for replying to every one of my e-mail messages promptly and politely. Colin Reed, for BSP11x, which I used for the nodebuilding. And Jon and Don, for beta testing my pseudo-funtional levels and putting up with my endless fanatical chatter about Doom.
Base:
Build time:
Editor(s) used: DoomCAD 4.2
Bugs: 1) some of the mosters get activated, yet I don't know how they get activated 2) one of the steps in the level has some "vertical garbage" on it. 3) there a couple places that I just could *not* get the textures to line up correctly.
Rating: (3 votes)
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Reviews:
Anonymous
See my review for cross.wad (this is basically the same map). --3/5x
Anonymous
Quite nice and big oldschool map. Has you running arround sometimes and opening a lot of secrets but that's the flavor of 1994 maps :). 4/5 - Optimusx
Anonymous
This is dated May 1994. It's a surprisingly good and violent level; you fight 301 baddies in a large, E3-style dungeon that's wandery enough to be entertaining but not too diffuse to get dull. The detailing is simple but imaginative. Suffers from a puzzle where you have to leap into what looks like an inescapable slime pit in order to raise a bridge (I had to look at the map in Doombuilder to work that out) but overall it's a superior map.x

View crosst.txt
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