Title: Dragonsbrethren's Pandemonium
Filename: levels/doom/d-f/dbpanda2.zip
Size: 40 KB
Date: 10/18/13
Author: Dragonsbrethren
E-mail: dragonsbrethren@gmail.com
Description: This was my submission to an E3 project Hellbent started where we'd try to duplicate the look and play style of E3M3: Pandemonium without paying homage to the original. The project never received many submissions and I decided to release this as stand alone after nearly a year of inactivity.

This map, like the original, was initially designed as a Tom Hall style techbase. The original E3M3 looks like it was literally in the middle of being retextured when Doom was released, so I tried to keep that same feel in this map. I think mine's a bit more hellish looking than the original.
Credits: Hellbent for the inspiration, Tom Hall and Sandy Petersen for the original E3M3.
Base: New from scratch
Build time: Can't remember; the final layout was speedmapped around an old scrap of mine.
Editor(s) used: Doom Builder 2
Bugs: Nothing game breaking, but there are some intentionally "wrong" design decisions for authenticity, if you consider those bugs. In particular, you can lock yourself out of a small section of the map.
Rating: (5 votes)
  Spambot check: 3 + 4 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:

Cool classis Doom 1 map! - Mr. Sz.x
This map really captures that true E3 feel: Half tek, half hell all carnage.x
Well, this one is weird. On one hand we have classic Doom gameplay, which is always fun. On the other hand the ending is very weird and abrupt - you reach the ending while there are still monsters at nearby parts of the map. I have mixed feelings about this.x
A decent map, bit easy and the layout is a bit all over the place but a solid effort so 3/5x
View dbpanda2.txt
This page was created in 0.01164 seconds