Title: |
Deadline |
Filename: |
levels/doom/d-f/dl.zip |
Size: |
217.16 KB |
Date: |
07/03/09 |
Author: |
Adam "Khorus" Woodmansey |
Description: |
3 map wad replacing E1M1 - E1M3 with the original engine's limits. |
Credits: |
kristus, dsm (testing) liberation (orginal wad idea, testing) |
Base: |
New from scratch |
Build time: |
2 days for each map + polishing and testing |
Editor(s) used: |
Doombuilder 1, XWE |
Bugs: |
With chocolate doom/vanilla, it can VPO on E1M2 but you really have to be trying to make it crash and some HOMs on M3 but nothing gameplay altering. Tested in chocolate doom 1.2.1, Eternity 3.35.92, Doomsday 1.9.0 beta 6.3, EDGE 1.31, ZDoom 2.3.0 R1455 and Skulltag .97d3 |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Third map is the best in the series and really the only map worth playing. 4/5 for e1m3. | x | |
Anonymous
| This is not a difficult wad. But it is pretty fun.
4/5 -Kristus | x | |
Anonymous
| The first map is nothing special but a decent pastime, worth it if you've nothing better to play. Same for the second map, but it is just a bit tight on ammo; you should be okay though as long as you make sure you don't waste. However, the third map becomes seemingly unfair around picking up the first key; you battle hordes of Cacos, Pink Demons, and even Barons, and after a while I just didn't have enough ammo and gave up. Seems like the author overdid trying to make the ending difficult. 3/5 | x |
View dl.txt
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