Title: D.O.A. - The Conspiracy (part 1)
Filename: levels/doom/d-f/doa1-1.zip
Size: 162 KB
Date: 08/22/98
Author: Dan L'Ecuyer
E-mail: dlecuyer@tbase.com
Description: The UAC dragged you out of your comfortable chair and beamed you to an old fortress in the Alpine foothills. The bastards at least left you with some decent firepower. After cleaning out this tourist trap, they'll beam you to an abandoned UAC research facility. They figure that it's been long enough since the Deimos teleporter incident to redeploy it. Your next stop is their newest toxic waste treatment station which has somehow gotten infested a month after building it. You wonder about that one. The last stop is supposed to be a sprawling castle in the Balkans. Seems that the tenants are in cahoots with the hellspawn. Hmmm, more wondering. You grab your shotgun and get to work...

These are the first three levels of a four-level series. The last level has been on hold for a while so I'm going ahead and releasing these before they become obsolete.

Watch for DOA1-2.WAD coming soon to an FTP site near you. And be prepared to face The Conspiracy.
Credits: id software (of course) Matthew Ayres for WADED (source code please) Robert Fenske, Jr. for WARM Jens Hykkelbjerg for RMB Justin Fisher for the sky graphic SAMS Publishing for "3D Game Alchemy" All of the people who keep Doom alive (yes!)
Base: E2M4 - dd1.wad E2M5 - dmanmly.wad E2M6 - blahblah.wad
Build time: 4 months (way too long!)
Editor(s) used: WadEd v1.88, WARM v1.6, RMB v2.1
Bugs: Occassional flash of sky when certain vertices are viewed in line. I've seen this in many other levels and a different nodes builder gives the same results. Prolly a Doom bug.

Also, what I call the "long wall bug" is evident on level E2M4. The symptom is a wall shivering back and forth as you approach or walk along it. Could be fixed by breaking long linedefs into shorter ones. Didn't bother since I'm curious as to whether future Doom ports will fix it.
Rating: (1 vote)
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