Title: Deathmatch Prison (DPRISON.WAD)
Filename: levels/doom/deathmatch/d-f/dprison.zip
Size: 27 KB
Date: 05/12/94
Author: Justin Powell
E-mail: fusioncon@cup.portal.com
Description: Deathmatch Prison is based on the simple idea that a deathmatch should involve players using one weapon of their choice, chosen before entering the battle area. All doors in the prison area stay opened when pushed until closed using one of the switches in the control room. The control block in the control room contains one switch for each cell door. The west row of switches controls cell doors for the southern cell block and the eastern row controls the northern cell block. I decided not to put an exit switch, although there IS an exit. It is located outside the prison, in the nitch to the left of the door. All far walls in the nitch will end the game when pushed.
Credits: The authors of DOOM, DEU, and especially BSP.
Base: New level, created from scratch.
Build time: 8 hours.
Editor(s) used: DEU 5.0 and BSP 1.0
Bugs: DOOM seems to have a small problem with the small green switch tile. If you push any of the close cell switches on the control block twice in a row without waiting for them to reset, the lighting scheme will reverse, meaning instead of having the button light up when pushed then turn dark a few seconds later, it will turn dark then light up a few seconds later. As far as I know the cell doors will still operate normally if this happens, but it's pretty annoying.
Rating: (2 votes)
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