Title: RY11ECR.ZIP (ry11ecr.wad + ry11ecr.txt)
Filename: levels/doom/deathmatch/p-r/ry11ecr.zip
Size: 66.86 KB
Date: 10/17/94
Author: Eric C. Reuter
Description: A deathmatch level, designed originally for 2 player modem, but suitable for 3-4 player network and single player. This started as my first wad, but went through many hours of reworking to look good. Anyway, the central area of this level is a reasonable representation of where I and my regular deathmatch oponnent work in real life, with a DOOM twist, of course. Outside areas and such were added just for fun. We find this a constant favorite for long deathmatch duels, but that may be due to our familiarity with the layout. Hope you find it as much fun. Little attention payed to monsters / difficulty levels, best played with -nomonsters. Please don't flame me about the bigdoor2 textures on most doors, I used the texture because I hate the other available door textures for less that 128 widths. This wad designed for use under version 1.666. Has lots of ammo, so you may or may not want to use -altdeath for respawning. Then again, if you like rocket duels, you might.
Credits: Geoff Allan for Doom Editor for Windows (Yes Geoff, I WILL be registering when 3.0 is done) (de_260b2 and b4 and version 3 alpha.) Walt Woerner (regular deathmatch opponent) id Software (of course) ============================================================================
Base: New level from scratch. then reworked for appearance
Build time: Rediculously long.
Editor(s) used: Doom Editor - The Real Thing (for windows) by Geoff Allan V 2.60b2 and 2.60b4 and 3.0 alpha. Doom Construction Kit 1.1 (DCK11) idbsp 1.0
Bugs: None Known or Discovered. Have not tried under 1.2 of doom, only 1.666 May have HOM if I exceeded the 2-sided line def limit. Please e-mail if you have any trouble.
Rating: (1 vote)
Download here

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Reviews:
Meril
In single player this map is really bad. It feels extremely random.x

View ry11ecr.txt
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